Make atmos alert computer colors private variables (#32992)

This commit is contained in:
chromiumboy
2024-10-25 01:34:52 -05:00
committed by GitHub
parent 5ff5a72a7c
commit 1307733c4b

View File

@@ -43,6 +43,18 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
private const float SilencingDuration = 2.5f;
// Colors
private Color _wallColor = new Color(64, 64, 64);
private Color _tileColor = new Color(28, 28, 28);
private Color _monitorBlipColor = Color.Cyan;
private Color _untrackedEntColor = Color.DimGray;
private Color _regionBaseColor = new Color(154, 154, 154);
private Color _inactiveColor = StyleNano.DisabledFore;
private Color _statusTextColor = StyleNano.GoodGreenFore;
private Color _goodColor = Color.LimeGreen;
private Color _warningColor = new Color(255, 182, 72);
private Color _dangerColor = new Color(255, 67, 67);
public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
{
RobustXamlLoader.Load(this);
@@ -55,8 +67,8 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
NavMap.Owner = _owner;
// Set nav map colors
NavMap.WallColor = new Color(64, 64, 64);
NavMap.TileColor = Color.DimGray * NavMap.WallColor;
NavMap.WallColor = _wallColor;
NavMap.TileColor = _tileColor;
// Set nav map grid uid
var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
@@ -214,7 +226,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
if (consoleCoords != null && consoleUid != null)
{
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
NavMap.TrackedEntities[consoleUid.Value] = blip;
}
@@ -263,7 +275,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
VerticalAlignment = VAlignment.Center,
};
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));
AlertsTable.AddChild(label);
}
@@ -323,7 +335,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
color *= Color.DimGray;
color *= _untrackedEntColor;
var selectable = true;
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);
@@ -341,10 +353,10 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
return false;
// Color the region based on alarm state and entity tracking
color = blip.Value.Item2 * new Color(154, 154, 154);
color = blip.Value.Item2 * _regionBaseColor;
if (_trackedEntity != null && _trackedEntity != regionOwner)
color *= Color.DimGray;
color *= _untrackedEntColor;
return true;
}
@@ -585,13 +597,13 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
switch (alarmState)
{
case AtmosAlarmType.Invalid:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
case AtmosAlarmType.Normal:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
case AtmosAlarmType.Warning:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
case AtmosAlarmType.Danger:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
}
return output;