Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
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@@ -14,7 +14,7 @@ namespace Content.Server.Tabletop
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/// </summary>
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/// <param name="tabletop">The tabletop game in question.</param>
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/// <returns>The session for the given tabletop game.</returns>
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private TabletopSession EnsureSession(TabletopGameComponent tabletop)
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public TabletopSession EnsureSession(TabletopGameComponent tabletop)
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{
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// We already have a session, return it
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// TODO: if tables are connected, treat them as a single entity. This can be done by sharing the session.
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