Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)

* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
This commit is contained in:
Moony
2022-05-27 02:41:18 -05:00
committed by GitHub
parent 7d5989a9cc
commit 130302a262
33 changed files with 906 additions and 61 deletions

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Server.Pointing.Components;
@@ -120,6 +121,14 @@ namespace Content.Server.Pointing.EntitySystems
var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
{
if (TryComp<PointingArrowComponent>(arrow, out var pointingArrowComponent))
{
pointingArrowComponent.Rogue = true;
}
}
var layer = (int) VisibilityFlags.Normal;
if (TryComp(player, out VisibilityComponent? playerVisibility))
{