Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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@@ -120,6 +121,14 @@ namespace Content.Server.Pointing.EntitySystems
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var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
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if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
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{
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if (TryComp<PointingArrowComponent>(arrow, out var pointingArrowComponent))
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{
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pointingArrowComponent.Rogue = true;
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}
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}
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var layer = (int) VisibilityFlags.Normal;
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if (TryComp(player, out VisibilityComponent? playerVisibility))
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{
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