Use new command binding system supporting multiple bindings (#1043)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-05-31 14:32:05 -07:00
committed by GitHub
parent f14701033b
commit 12f3b6bb7b
10 changed files with 102 additions and 62 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Input;
using Content.Shared.Maps;
using Content.Shared.Physics;
using JetBrains.Annotations;
@@ -19,6 +20,7 @@ using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
@@ -77,11 +79,13 @@ namespace Content.Server.GameObjects.EntitySystems
var input = EntitySystemManager.GetEntitySystem<InputSystem>();
input.BindMap.BindFunction(EngineKeyFunctions.MoveUp, moveUpCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveRight, moveRightCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveDown, moveDownCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.Run, runCmdHandler);
CommandBinds.Builder
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Run, runCmdHandler)
.Register<MoverSystem>();
SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
@@ -110,15 +114,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// <inheritdoc />
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveUp);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveLeft);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveRight);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveDown);
input.BindMap.UnbindFunction(EngineKeyFunctions.Run);
}
CommandBinds.Unregister<MoverSystem>();
base.Shutdown();
}