Use new command binding system supporting multiple bindings (#1043)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-05-31 14:32:05 -07:00
committed by GitHub
parent f14701033b
commit 12f3b6bb7b
10 changed files with 102 additions and 62 deletions

View File

@@ -14,6 +14,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -42,8 +43,15 @@ namespace Content.Client.GameObjects.EntitySystems
{
IoCManager.InjectDependencies(this);
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine));
CommandBinds.Builder
.Bind(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine))
.Register<ExamineSystem>();
}
public override void Shutdown()
{
CommandBinds.Unregister<ExamineSystem>();
base.Shutdown();
}
private bool HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)