Use new command binding system supporting multiple bindings (#1043)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -14,6 +14,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -42,8 +43,15 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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IoCManager.InjectDependencies(this);
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine))
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.Register<ExamineSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ExamineSystem>();
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base.Shutdown();
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}
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private bool HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)
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