Reduce knocked down players tile friction (#11035)
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@@ -69,7 +69,7 @@ namespace Content.Shared.Movement.Systems
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InitializeRelay();
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_configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
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_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
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UpdatesBefore.Add(typeof(SharedTileFrictionController));
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UpdatesBefore.Add(typeof(TileFrictionController));
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}
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private void SetRelativeMovement(bool value) => _relativeMovement = value;
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