ignore resistances in temperature system (#17301)
This commit is contained in:
@@ -199,7 +199,7 @@ namespace Content.Server.Temperature.Systems
|
|||||||
|
|
||||||
var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
|
var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
|
||||||
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
|
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
|
||||||
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, interruptsDoAfters: false);
|
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
||||||
}
|
}
|
||||||
else if (temperature.CurrentTemperature <= coldDamageThreshold)
|
else if (temperature.CurrentTemperature <= coldDamageThreshold)
|
||||||
{
|
{
|
||||||
@@ -213,7 +213,7 @@ namespace Content.Server.Temperature.Systems
|
|||||||
var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
|
var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
|
||||||
var tempDamage =
|
var tempDamage =
|
||||||
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
|
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
|
||||||
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, interruptsDoAfters: false);
|
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
||||||
}
|
}
|
||||||
else if (temperature.TakingDamage)
|
else if (temperature.TakingDamage)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user