ignore resistances in temperature system (#17301)
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@@ -199,7 +199,7 @@ namespace Content.Server.Temperature.Systems
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var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
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var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
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_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, interruptsDoAfters: false);
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_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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}
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else if (temperature.CurrentTemperature <= coldDamageThreshold)
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{
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@@ -213,7 +213,7 @@ namespace Content.Server.Temperature.Systems
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var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
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var tempDamage =
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Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
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_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, interruptsDoAfters: false);
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_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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}
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else if (temperature.TakingDamage)
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{
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