Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
6497cdf8ff
commit
12cf5559c2
@@ -12,7 +12,6 @@
|
||||
public const uint INVENTORY = 1006;
|
||||
public const uint POWER_DEBUG_TOOL = 1007;
|
||||
public const uint CONSTRUCTOR = 1008;
|
||||
public const uint SPECIES = 1009;
|
||||
public const uint RANGED_WEAPON = 1010;
|
||||
public const uint CAMERA_RECOIL = 1011;
|
||||
public const uint SOUND = 1012;
|
||||
@@ -29,5 +28,7 @@
|
||||
public const uint RESEARCH_CONSOLE = 1023;
|
||||
public const uint WIRES = 1024;
|
||||
public const uint COMBATMODE = 1025;
|
||||
public const uint STATUSEFFECTS = 1026;
|
||||
public const uint OVERLAYEFFECTS = 1027;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user