Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback.
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committed by
Pieter-Jan Briers
parent
6497cdf8ff
commit
12cf5559c2
@@ -8,8 +8,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
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{
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public sealed override string Name => "Species";
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public sealed override uint? NetID => ContentNetIDs.SPECIES;
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[Serializable, NetSerializable]
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public enum MobVisuals
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{
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@@ -29,6 +27,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// </summary>
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Down,
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}
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}
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}
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