Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback.
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committed by
Pieter-Jan Briers
parent
6497cdf8ff
commit
12cf5559c2
@@ -110,6 +110,7 @@ namespace Content.Client
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"Airlock",
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"MedicalScanner",
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"WirePlacer",
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"Species",
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};
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foreach (var ignoreName in registerIgnore)
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