Basic gibbing (#2973)
* Adds gibbing * Adds adminbused absurd-damage foamblade * Sane parts * BaseOrgan -> BaseMechanism * Do not do random offset on shared, fix killing oneself with click attacks * BaseMechanism -> BaseHumanOrgan -> *stuff* * Account for prediction, again * Add gibbing sound
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Body;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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{
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[UsedImplicitly]
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public class GibBehavior : IThresholdBehavior
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{
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private bool _recursive = true;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _recursive, "recursive", true);
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}
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public void Trigger(IEntity owner, DestructibleSystem system)
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{
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if (owner.TryGetComponent(out IBody body))
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{
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body.Gib(_recursive);
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}
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}
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}
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}
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