Basic gibbing (#2973)

* Adds gibbing

* Adds adminbused absurd-damage foamblade

* Sane parts

* BaseOrgan -> BaseMechanism

* Do not do random offset on shared, fix killing oneself with click attacks

* BaseMechanism -> BaseHumanOrgan -> *stuff*

* Account for prediction, again

* Add gibbing sound
This commit is contained in:
Vera Aguilera Puerto
2021-01-10 20:12:34 +01:00
committed by GitHub
parent 8def38aed4
commit 12c733654c
18 changed files with 172 additions and 29 deletions

View File

@@ -0,0 +1,27 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
[UsedImplicitly]
public class GibBehavior : IThresholdBehavior
{
private bool _recursive = true;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _recursive, "recursive", true);
}
public void Trigger(IEntity owner, DestructibleSystem system)
{
if (owner.TryGetComponent(out IBody body))
{
body.Gib(_recursive);
}
}
}
}