Wood walls from barricades (#33902)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * Fixed construction instructions for wooden wall * Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * Fixed construction instructions for wooden wall * fixed linter error * Update Resources/Prototypes/Entities/Structures/Walls/walls.yml Reasonable suggestion Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Walls/walls.yml spelling error Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removed ability to build wall from 'junk' wood barrier' * fixed ability to pry overlay barricades and not allow them to extend to full wood walls * renamed incorrectly named entity * fixed default entity graph so as to not complain for unit tests * corrected my incorrect assumptions and fixed destroy cost --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -1106,13 +1106,14 @@
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parent: BaseWall
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id: WallWood
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name: wood wall
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description: The traditional greytide defense.
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components:
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- type: Sprite
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sprite: Structures/Walls/wood.rsi
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- type: Icon
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sprite: Structures/Walls/wood.rsi
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- type: Construction
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graph: Girder
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graph: Barricade
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node: woodWall
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- type: Destructible
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thresholds:
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@@ -1133,7 +1134,7 @@
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sound:
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collection: WoodDestroyHeavy
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- !type:ChangeConstructionNodeBehavior
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node: girder
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node: Barricade
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: IconSmooth
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@@ -38,8 +38,8 @@
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank1:
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min: 3
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max: 3
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: AtmosExposed
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@@ -73,6 +73,9 @@
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- type: Sprite
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sprite: Structures/barricades.rsi
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state: barricade
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- type: Construction
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graph: BarricadeCovering
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node: barricadecover
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#Directional Barricade
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- type: entity
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@@ -26,6 +26,25 @@
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steps:
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- tool: Prying
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doAfter: 5
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- to: woodWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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steps:
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- material: WoodPlank
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amount: 2
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doAfter: 2
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- node: woodWall
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entity: WallWood
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edges:
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- to: barricadefull
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completed:
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- !type:GivePrototype
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prototype: MaterialWoodPlank1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 10
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- type: constructionGraph
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id: BarricadeDirectional
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@@ -53,3 +72,30 @@
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steps:
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- tool: Prying
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doAfter: 5
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- type: constructionGraph
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id: BarricadeCovering
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start: start
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graph:
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- node: start
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edges:
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- to: barricadecover
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steps:
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- material: WoodPlank
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amount: 2
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doAfter: 3
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- node: barricadecover
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entity: BarricadeBlock
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: MaterialWoodPlank1
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amount: 2 #returns 1 less as one breaks
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- !type:DeleteEntity { }
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conditions:
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- !type:EntityAnchored
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anchored: true
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steps:
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- tool: Prying
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doAfter: 2
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@@ -51,17 +51,6 @@
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amount: 2
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doAfter: 1
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- to: woodWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: WoodPlank
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amount: 2
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doAfter: 2
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- to: uraniumWall
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completed:
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- !type:SnapToGrid
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@@ -173,18 +162,6 @@
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- tool: Welding
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doAfter: 10
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- node: woodWall
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entity: WallWood
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edges:
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- to: girder
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completed:
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- !type:GivePrototype
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prototype: MaterialWoodPlank1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 10
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- node: uraniumWall
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entity: WallUranium
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edges:
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@@ -105,11 +105,11 @@
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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# here
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- type: construction
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name: wood wall
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id: WoodWall
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graph: Girder
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graph: Barricade
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startNode: start
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targetNode: woodWall
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category: construction-category-structures
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