Add evac shuttle test. (#27152)
* Add evac shuttle test. * Fix typo in comment
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@@ -14,6 +14,8 @@ namespace Content.Server.Shuttles.Components;
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[RegisterComponent]
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public sealed partial class FTLComponent : Component
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{
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// TODO Full game save / add datafields
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[ViewVariables]
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public FTLState State = FTLState.Available;
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@@ -23,6 +25,7 @@ public sealed partial class FTLComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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public float StartupTime = 0f;
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// Because of sphagetti, actual travel time is Math.Max(TravelTime, DefaultArrivalTime)
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[ViewVariables(VVAccess.ReadWrite)]
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public float TravelTime = 0f;
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