Departmental Economy (#36445)
* Cargo Accounts, Request Consoles, and lock boxes * Funding Allocation Computer * final changes * test fix * remove dumb code * ScarKy0 review * first cour * second cour * Update machines.yml * review --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: Milon <milonpl.git@proton.me>
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@@ -27,7 +27,6 @@ public sealed partial class CargoSystem
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly NameIdentifierSystem _nameIdentifier = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSys = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[ValidatePrototypeId<NameIdentifierGroupPrototype>]
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private const string BountyNameIdentifierGroup = "Bounty";
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@@ -472,7 +471,7 @@ public sealed partial class CargoSystem
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skipped
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? CargoBountyHistoryData.BountyResult.Skipped
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: CargoBountyHistoryData.BountyResult.Completed,
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_gameTiming.CurTime,
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_timing.CurTime,
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actorName));
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ent.Comp.Bounties.RemoveAt(i);
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return true;
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