Logic Gate Compatibility with Non-Logic Signals bugfix (#33792)

:)
This commit is contained in:
Centronias
2024-12-19 03:31:13 -08:00
committed by GitHub
parent ef45c16667
commit 128721ee4e

View File

@@ -44,7 +44,7 @@ public sealed class LogicGateSystem : EntitySystem
}
if (comp.StateB == SignalState.Momentary)
{
comp.StateB = SignalState.High;
comp.StateB = SignalState.Low;
}
// output most likely changed so update it