@@ -44,7 +44,7 @@ public sealed class LogicGateSystem : EntitySystem
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}
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}
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if (comp.StateB == SignalState.Momentary)
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if (comp.StateB == SignalState.Momentary)
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{
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{
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comp.StateB = SignalState.High;
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comp.StateB = SignalState.Low;
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}
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}
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// output most likely changed so update it
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// output most likely changed so update it
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