Flash overlay rework and bugfixes (#27369)
This commit is contained in:
@@ -152,7 +152,6 @@ namespace Content.Client.Entry
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_parallaxManager.LoadDefaultParallax();
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_chatManager.Initialize();
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_chatManager.Initialize();
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_clientPreferencesManager.Initialize();
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_clientPreferencesManager.Initialize();
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@@ -1,12 +1,11 @@
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using System.Numerics;
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Content.Client.Viewport;
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using Content.Client.Viewport;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Client.State;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Enums;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.PixelFormats;
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@@ -17,66 +16,87 @@ namespace Content.Client.Flash
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly StatusEffectsSystem _statusSys;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _shader;
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private readonly ShaderInstance _shader;
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private double _startTime = -1;
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public float PercentComplete = 0.0f;
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private double _lastsFor = 1;
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public Texture? ScreenshotTexture;
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private Texture? _screenshotTexture;
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public FlashOverlay()
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public FlashOverlay()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
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_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").InstanceUnique();
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_statusSys = _entityManager.System<StatusEffectsSystem>();
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}
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}
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public void ReceiveFlash(double duration)
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protected override void FrameUpdate(FrameEventArgs args)
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{
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var playerEntity = _playerManager.LocalEntity;
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if (playerEntity == null)
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return;
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if (!_entityManager.HasComponent<FlashedComponent>(playerEntity)
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|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
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return;
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if (!_statusSys.TryGetTime(playerEntity.Value, SharedFlashSystem.FlashedKey, out var time, status))
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return;
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var curTime = _timing.CurTime;
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var lastsFor = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds;
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var timeDone = (float) (curTime - time.Value.Item1).TotalSeconds;
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PercentComplete = timeDone / lastsFor;
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}
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public void ReceiveFlash()
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{
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{
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if (_stateManager.CurrentState is IMainViewportState state)
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if (_stateManager.CurrentState is IMainViewportState state)
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{
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{
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// take a screenshot
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// note that the callback takes a while and ScreenshotTexture will be null the first few Draws
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state.Viewport.Viewport.Screenshot(image =>
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state.Viewport.Viewport.Screenshot(image =>
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{
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{
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var rgba32Image = image.CloneAs<Rgba32>(SixLabors.ImageSharp.Configuration.Default);
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var rgba32Image = image.CloneAs<Rgba32>(SixLabors.ImageSharp.Configuration.Default);
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_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
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ScreenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
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});
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});
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}
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}
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}
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_startTime = _gameTiming.CurTime.TotalSeconds;
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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_lastsFor = duration;
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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return false;
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if (args.Viewport.Eye != eyeComp.Eye)
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return false;
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return PercentComplete < 1.0f;
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}
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}
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protected override void Draw(in OverlayDrawArgs args)
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protected override void Draw(in OverlayDrawArgs args)
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{
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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if (ScreenshotTexture == null)
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return;
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if (args.Viewport.Eye != eyeComp.Eye)
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return;
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var percentComplete = (float) ((_gameTiming.CurTime.TotalSeconds - _startTime) / _lastsFor);
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if (percentComplete >= 1.0f)
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return;
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return;
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var worldHandle = args.WorldHandle;
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var worldHandle = args.WorldHandle;
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_shader.SetParameter("percentComplete", PercentComplete);
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worldHandle.UseShader(_shader);
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worldHandle.UseShader(_shader);
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_shader.SetParameter("percentComplete", percentComplete);
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worldHandle.DrawTextureRectRegion(ScreenshotTexture, args.WorldBounds);
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if (_screenshotTexture != null)
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{
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worldHandle.DrawTextureRectRegion(_screenshotTexture, args.WorldBounds);
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}
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worldHandle.UseShader(null);
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worldHandle.UseShader(null);
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}
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}
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protected override void DisposeBehavior()
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protected override void DisposeBehavior()
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{
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{
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base.DisposeBehavior();
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base.DisposeBehavior();
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_screenshotTexture = null;
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ScreenshotTexture = null;
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PercentComplete = 1.0f;
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}
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}
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}
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}
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}
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}
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@@ -1,62 +1,67 @@
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using Content.Shared.Flash;
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Flash
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namespace Content.Client.Flash;
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public sealed class FlashSystem : SharedFlashSystem
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{
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{
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public sealed class FlashSystem : SharedFlashSystem
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[Dependency] private readonly IPlayerManager _player = default!;
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{
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private FlashOverlay _overlay = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<FlashableComponent, ComponentHandleState>(OnFlashableHandleState);
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SubscribeLocalEvent<FlashedComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<FlashedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<FlashedComponent, StatusEffectAddedEvent>(OnStatusAdded);
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_overlay = new();
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}
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}
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private void OnFlashableHandleState(EntityUid uid, FlashableComponent component, ref ComponentHandleState args)
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private void OnPlayerAttached(EntityUid uid, FlashedComponent component, LocalPlayerAttachedEvent args)
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{
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{
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if (args.Current is not FlashableComponentState state)
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_overlayMan.AddOverlay(_overlay);
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return;
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// Yes, this code is awful. I'm just porting it to an entity system so don't blame me.
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if (_playerManager.LocalEntity != uid)
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{
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return;
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}
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}
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if (state.Time == default)
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private void OnPlayerDetached(EntityUid uid, FlashedComponent component, LocalPlayerDetachedEvent args)
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{
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{
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return;
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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// Few things here:
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private void OnInit(EntityUid uid, FlashedComponent component, ComponentInit args)
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// 1. If a shorter duration flash is applied then don't do anything
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// 2. If the client-side time is later than when the flash should've ended don't do anything
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var currentTime = _gameTiming.CurTime.TotalSeconds;
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var newEndTime = state.Time.TotalSeconds + state.Duration;
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var currentEndTime = component.LastFlash.TotalSeconds + component.Duration;
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if (currentEndTime > newEndTime)
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{
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{
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return;
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if (_player.LocalEntity == uid)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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}
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}
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if (currentTime > newEndTime)
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private void OnShutdown(EntityUid uid, FlashedComponent component, ComponentShutdown args)
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{
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{
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return;
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if (_player.LocalEntity == uid)
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{
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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}
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component.LastFlash = state.Time;
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private void OnStatusAdded(EntityUid uid, FlashedComponent component, StatusEffectAddedEvent args)
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component.Duration = state.Duration;
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{
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if (_player.LocalEntity == uid && args.Key == FlashedKey)
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var overlay = _overlayManager.GetOverlay<FlashOverlay>();
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{
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overlay.ReceiveFlash(component.Duration);
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_overlay.ReceiveFlash();
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}
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}
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}
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}
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}
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}
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@@ -3,7 +3,6 @@ using Robust.Shared.Prototypes;
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namespace Content.Server.Flash.Components;
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namespace Content.Server.Flash.Components;
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// Also needed FlashableComponent on entity to work
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[RegisterComponent, Access(typeof(DamagedByFlashingSystem))]
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[RegisterComponent, Access(typeof(DamagedByFlashingSystem))]
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public sealed partial class DamagedByFlashingComponent : Component
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public sealed partial class DamagedByFlashingComponent : Component
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{
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{
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@@ -11,5 +10,5 @@ public sealed partial class DamagedByFlashingComponent : Component
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/// damage from flashing
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/// damage from flashing
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/// </summary>
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier FlashDamage = new ();
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public DamageSpecifier FlashDamage = new();
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}
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}
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@@ -1,10 +1,13 @@
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namespace Content.Server.Flash.Components
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namespace Content.Server.Flash.Components;
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/// <summary>
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/// Makes the entity immune to being flashed.
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/// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
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/// </summary>
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[RegisterComponent, Access(typeof(FlashSystem))]
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public sealed partial class FlashImmunityComponent : Component
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{
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{
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[RegisterComponent, Access(typeof(FlashSystem))]
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public sealed partial class FlashImmunityComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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public bool Enabled { get; set; } = true;
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}
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}
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}
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@@ -9,18 +9,17 @@ using Content.Shared.Charges.Systems;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Flash;
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using Content.Shared.Flash;
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Tag;
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using Content.Shared.Tag;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.StatusEffect;
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using Content.Shared.Examine;
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using Robust.Server.Audio;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.Flash
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namespace Content.Server.Flash
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@@ -31,14 +30,14 @@ namespace Content.Server.Flash
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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|
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public override void Initialize()
|
public override void Initialize()
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{
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{
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@@ -46,7 +45,7 @@ namespace Content.Server.Flash
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|
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SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
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SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
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// ran before toggling light for extra-bright lantern
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// ran before toggling light for extra-bright lantern
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new []{ typeof(HandheldLightSystem) });
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new[] { typeof(HandheldLightSystem) });
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
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SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
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@@ -114,19 +113,35 @@ namespace Content.Server.Flash
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float flashDuration,
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float flashDuration,
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float slowTo,
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float slowTo,
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bool displayPopup = true,
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bool displayPopup = true,
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FlashableComponent? flashable = null,
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bool melee = false,
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bool melee = false,
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TimeSpan? stunDuration = null)
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TimeSpan? stunDuration = null)
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{
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{
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if (!Resolve(target, ref flashable, false))
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return;
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|
||||||
|
|
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var attempt = new FlashAttemptEvent(target, user, used);
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var attempt = new FlashAttemptEvent(target, user, used);
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RaiseLocalEvent(target, attempt, true);
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RaiseLocalEvent(target, attempt, true);
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|
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if (attempt.Cancelled)
|
if (attempt.Cancelled)
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return;
|
return;
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|
|
||||||
|
// don't paralyze, slowdown or convert to rev if the target is immune to flashes
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||||||
|
if (!_statusEffectsSystem.TryAddStatusEffect<FlashedComponent>(target, FlashedKey, TimeSpan.FromSeconds(flashDuration / 1000f), true))
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|
return;
|
||||||
|
|
||||||
|
if (stunDuration != null)
|
||||||
|
{
|
||||||
|
_stun.TryParalyze(target, stunDuration.Value, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration / 1000f), true,
|
||||||
|
slowTo, slowTo);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (displayPopup && user != null && target != user && Exists(user.Value))
|
||||||
|
{
|
||||||
|
_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
|
||||||
|
("user", Identity.Entity(user.Value, EntityManager))), target, target);
|
||||||
|
}
|
||||||
|
|
||||||
if (melee)
|
if (melee)
|
||||||
{
|
{
|
||||||
var ev = new AfterFlashedEvent(target, user, used);
|
var ev = new AfterFlashedEvent(target, user, used);
|
||||||
@@ -135,48 +150,31 @@ namespace Content.Server.Flash
|
|||||||
if (used != null)
|
if (used != null)
|
||||||
RaiseLocalEvent(used.Value, ref ev);
|
RaiseLocalEvent(used.Value, ref ev);
|
||||||
}
|
}
|
||||||
|
|
||||||
flashable.LastFlash = _timing.CurTime;
|
|
||||||
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
|
|
||||||
Dirty(target, flashable);
|
|
||||||
|
|
||||||
if (stunDuration != null)
|
|
||||||
{
|
|
||||||
_stun.TryParalyze(target, stunDuration.Value, true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), true,
|
|
||||||
slowTo, slowTo);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (displayPopup && user != null && target != user && Exists(user.Value))
|
|
||||||
{
|
|
||||||
_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
|
|
||||||
("user", Identity.Entity(user.Value, EntityManager))), target, target);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
|
public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
|
||||||
{
|
{
|
||||||
var transform = Transform(source);
|
var transform = Transform(source);
|
||||||
var mapPosition = _transform.GetMapCoordinates(transform);
|
var mapPosition = _transform.GetMapCoordinates(transform);
|
||||||
var flashableQuery = GetEntityQuery<FlashableComponent>();
|
var statusEffectsQuery = GetEntityQuery<StatusEffectsComponent>();
|
||||||
|
var damagedByFlashingQuery = GetEntityQuery<DamagedByFlashingComponent>();
|
||||||
|
|
||||||
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
|
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
|
||||||
{
|
{
|
||||||
if (!_random.Prob(probability))
|
if (!_random.Prob(probability))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!flashableQuery.TryGetComponent(entity, out var flashable))
|
// Is the entity affected by the flash either through status effects or by taking damage?
|
||||||
|
if (!statusEffectsQuery.HasComponent(entity) && !damagedByFlashingQuery.HasComponent(entity))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Check for unobstructed entities while ignoring the mobs with flashable components.
|
// Check for entites in view
|
||||||
if (!_interaction.InRangeUnobstructed(entity, mapPosition, range, flashable.CollisionGroup, predicate: (e) => flashableQuery.HasComponent(e) || e == source.Owner))
|
// put damagedByFlashingComponent in the predicate because shadow anomalies block vision.
|
||||||
|
if (!_examine.InRangeUnOccluded(entity, mapPosition, range, predicate: (e) => damagedByFlashingQuery.HasComponent(e)))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// They shouldn't have flash removed in between right?
|
// They shouldn't have flash removed in between right?
|
||||||
Flash(entity, user, source, duration, slowTo, displayPopup, flashableQuery.GetComponent(entity));
|
Flash(entity, user, source, duration, slowTo, displayPopup);
|
||||||
}
|
}
|
||||||
|
|
||||||
_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
|
_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
|
||||||
@@ -195,12 +193,14 @@ namespace Content.Server.Flash
|
|||||||
|
|
||||||
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
|
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
|
||||||
{
|
{
|
||||||
if(component.Enabled)
|
if (component.Enabled)
|
||||||
args.Cancel();
|
args.Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPermanentBlindnessFlashAttempt(EntityUid uid, PermanentBlindnessComponent component, FlashAttemptEvent args)
|
private void OnPermanentBlindnessFlashAttempt(EntityUid uid, PermanentBlindnessComponent component, FlashAttemptEvent args)
|
||||||
{
|
{
|
||||||
|
// check for total blindness
|
||||||
|
if (component.Blindness == 0)
|
||||||
args.Cancel();
|
args.Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -210,6 +210,10 @@ namespace Content.Server.Flash
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called before a flash is used to check if the attempt is cancelled by blindness, items or FlashImmunityComponent.
|
||||||
|
/// Raised on the target hit by the flash, the user of the flash and the flash used.
|
||||||
|
/// </summary>
|
||||||
public sealed class FlashAttemptEvent : CancellableEntityEventArgs
|
public sealed class FlashAttemptEvent : CancellableEntityEventArgs
|
||||||
{
|
{
|
||||||
public readonly EntityUid Target;
|
public readonly EntityUid Target;
|
||||||
@@ -225,7 +229,7 @@ namespace Content.Server.Flash
|
|||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called after a flash is used via melee on another person to check for rev conversion.
|
/// Called after a flash is used via melee on another person to check for rev conversion.
|
||||||
/// Raised on the user of the flash, the target hit by the flash, and the flash used.
|
/// Raised on the target hit by the flash, the user of the flash and the flash used.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ByRefEvent]
|
[ByRefEvent]
|
||||||
public readonly struct AfterFlashedEvent
|
public readonly struct AfterFlashedEvent
|
||||||
@@ -241,6 +245,4 @@ namespace Content.Server.Flash
|
|||||||
Used = used;
|
Used = used;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using Content.Shared.Flash;
|
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Flash.Components
|
namespace Content.Shared.Flash.Components
|
||||||
{
|
{
|
||||||
@@ -43,4 +43,13 @@ namespace Content.Shared.Flash.Components
|
|||||||
[DataField]
|
[DataField]
|
||||||
public float Probability = 1f;
|
public float Probability = 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum FlashVisuals : byte
|
||||||
|
{
|
||||||
|
BaseLayer,
|
||||||
|
LightLayer,
|
||||||
|
Burnt,
|
||||||
|
Flashing,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
9
Content.Shared/Flash/Components/FlashedComponent.cs
Normal file
9
Content.Shared/Flash/Components/FlashedComponent.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.Flash.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed partial class FlashedComponent : Component { }
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
using Content.Shared.Physics;
|
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
|
|
||||||
namespace Content.Shared.Flash
|
|
||||||
{
|
|
||||||
[RegisterComponent, NetworkedComponent]
|
|
||||||
public sealed partial class FlashableComponent : Component
|
|
||||||
{
|
|
||||||
public float Duration;
|
|
||||||
public TimeSpan LastFlash;
|
|
||||||
|
|
||||||
[DataField]
|
|
||||||
public CollisionGroup CollisionGroup = CollisionGroup.Opaque;
|
|
||||||
|
|
||||||
public override bool SendOnlyToOwner => true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class FlashableComponentState : ComponentState
|
|
||||||
{
|
|
||||||
public float Duration { get; }
|
|
||||||
public TimeSpan Time { get; }
|
|
||||||
|
|
||||||
public FlashableComponentState(float duration, TimeSpan time)
|
|
||||||
{
|
|
||||||
Duration = duration;
|
|
||||||
Time = time;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum FlashVisuals : byte
|
|
||||||
{
|
|
||||||
BaseLayer,
|
|
||||||
LightLayer,
|
|
||||||
Burnt,
|
|
||||||
Flashing,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,19 +1,10 @@
|
|||||||
using Robust.Shared.GameStates;
|
using Content.Shared.StatusEffect;
|
||||||
|
|
||||||
namespace Content.Shared.Flash
|
namespace Content.Shared.Flash
|
||||||
{
|
{
|
||||||
public abstract class SharedFlashSystem : EntitySystem
|
public abstract class SharedFlashSystem : EntitySystem
|
||||||
{
|
{
|
||||||
public override void Initialize()
|
[ValidatePrototypeId<StatusEffectPrototype>]
|
||||||
{
|
public const string FlashedKey = "Flashed";
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<FlashableComponent, ComponentGetState>(OnFlashableGetState);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void OnFlashableGetState(EntityUid uid, FlashableComponent component, ref ComponentGetState args)
|
|
||||||
{
|
|
||||||
args.State = new FlashableComponentState(component.Duration, component.LastFlash);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -126,6 +126,7 @@
|
|||||||
- Stun
|
- Stun
|
||||||
- KnockedDown
|
- KnockedDown
|
||||||
- SlowedDown
|
- SlowedDown
|
||||||
|
- Flashed
|
||||||
- type: TypingIndicator
|
- type: TypingIndicator
|
||||||
proto: robot
|
proto: robot
|
||||||
- type: Speech
|
- type: Speech
|
||||||
@@ -147,7 +148,6 @@
|
|||||||
locked: true
|
locked: true
|
||||||
- type: ActivatableUIRequiresLock
|
- type: ActivatableUIRequiresLock
|
||||||
- type: LockedWiresPanel
|
- type: LockedWiresPanel
|
||||||
- type: Flashable
|
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Silicon
|
damageContainer: Silicon
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
|
|||||||
@@ -48,7 +48,6 @@
|
|||||||
sprite: Mobs/Effects/onfire.rsi
|
sprite: Mobs/Effects/onfire.rsi
|
||||||
normalState: Generic_mob_burning
|
normalState: Generic_mob_burning
|
||||||
- type: Climbing
|
- type: Climbing
|
||||||
- type: Flashable
|
|
||||||
- type: NameIdentifier
|
- type: NameIdentifier
|
||||||
group: GenericNumber
|
group: GenericNumber
|
||||||
|
|
||||||
|
|||||||
@@ -781,7 +781,6 @@
|
|||||||
amount: 3
|
amount: 3
|
||||||
- id: DrinkTequilaBottleFull
|
- id: DrinkTequilaBottleFull
|
||||||
amount: 1
|
amount: 1
|
||||||
- type: Flashable
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- CannotSuicide
|
- CannotSuicide
|
||||||
@@ -808,7 +807,6 @@
|
|||||||
# name: ghost-role-information-tropico-name
|
# name: ghost-role-information-tropico-name
|
||||||
# description: ghost-role-information-tropico-description
|
# description: ghost-role-information-tropico-description
|
||||||
# - type: GhostTakeoverAvailable
|
# - type: GhostTakeoverAvailable
|
||||||
# - type: Flashable
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- VimPilot
|
- VimPilot
|
||||||
|
|||||||
@@ -25,6 +25,7 @@
|
|||||||
- ForcedSleep
|
- ForcedSleep
|
||||||
- TemporaryBlindness
|
- TemporaryBlindness
|
||||||
- Pacified
|
- Pacified
|
||||||
|
- Flashed
|
||||||
- type: Buckle
|
- type: Buckle
|
||||||
- type: StandingState
|
- type: StandingState
|
||||||
- type: Tag
|
- type: Tag
|
||||||
@@ -99,6 +100,7 @@
|
|||||||
- TemporaryBlindness
|
- TemporaryBlindness
|
||||||
- Pacified
|
- Pacified
|
||||||
- StaminaModifier
|
- StaminaModifier
|
||||||
|
- Flashed
|
||||||
- type: Bloodstream
|
- type: Bloodstream
|
||||||
bloodMaxVolume: 150
|
bloodMaxVolume: 150
|
||||||
- type: MobPrice
|
- type: MobPrice
|
||||||
|
|||||||
@@ -140,6 +140,7 @@
|
|||||||
- TemporaryBlindness
|
- TemporaryBlindness
|
||||||
- Pacified
|
- Pacified
|
||||||
- StaminaModifier
|
- StaminaModifier
|
||||||
|
- Flashed
|
||||||
- type: Reflect
|
- type: Reflect
|
||||||
enabled: false
|
enabled: false
|
||||||
reflectProb: 0
|
reflectProb: 0
|
||||||
@@ -234,7 +235,6 @@
|
|||||||
id: BaseMobSpeciesOrganic
|
id: BaseMobSpeciesOrganic
|
||||||
abstract: true
|
abstract: true
|
||||||
components:
|
components:
|
||||||
- type: Flashable
|
|
||||||
- type: Barotrauma
|
- type: Barotrauma
|
||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
@@ -249,24 +249,7 @@
|
|||||||
Heat: -0.07
|
Heat: -0.07
|
||||||
groups:
|
groups:
|
||||||
Brute: -0.07
|
Brute: -0.07
|
||||||
# Organs
|
|
||||||
- type: StatusEffects
|
|
||||||
allowed:
|
|
||||||
- Stun
|
|
||||||
- KnockedDown
|
|
||||||
- SlowedDown
|
|
||||||
- Stutter
|
|
||||||
- SeeingRainbows
|
|
||||||
- Electrocution
|
|
||||||
- ForcedSleep
|
|
||||||
- TemporaryBlindness
|
|
||||||
- Drunk
|
|
||||||
- SlurredSpeech
|
|
||||||
- RatvarianLanguage
|
|
||||||
- PressureImmunity
|
|
||||||
- Muted
|
|
||||||
- Pacified
|
|
||||||
- StaminaModifier
|
|
||||||
- type: Blindable
|
- type: Blindable
|
||||||
# Other
|
# Other
|
||||||
- type: Temperature
|
- type: Temperature
|
||||||
|
|||||||
@@ -15,9 +15,6 @@
|
|||||||
path: /Audio/Items/hiss.ogg
|
path: /Audio/Items/hiss.ogg
|
||||||
params:
|
params:
|
||||||
variation: 0.08
|
variation: 0.08
|
||||||
- type: Flashable
|
|
||||||
collisionGroup:
|
|
||||||
- None
|
|
||||||
- type: DamagedByFlashing
|
- type: DamagedByFlashing
|
||||||
flashDamage:
|
flashDamage:
|
||||||
types:
|
types:
|
||||||
|
|||||||
@@ -59,3 +59,6 @@
|
|||||||
|
|
||||||
- type: statusEffect
|
- type: statusEffect
|
||||||
id: StaminaModifier
|
id: StaminaModifier
|
||||||
|
|
||||||
|
- type: statusEffect
|
||||||
|
id: Flashed
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void fragment() {
|
|||||||
|
|
||||||
highp vec4 textureMix = mix(tex1, tex2, 0.5);
|
highp vec4 textureMix = mix(tex1, tex2, 0.5);
|
||||||
|
|
||||||
// Gradually mixes between the texture mix and a full-white texture, causing the "blinding" effect
|
// Gradually mixes between the texture mix and a full-black texture, causing the "blinding" effect
|
||||||
highp vec4 mixed = mix(vec4(0.0, 0.0, 0.0, 1.0), textureMix, percentComplete);
|
highp vec4 mixed = mix(vec4(0.0, 0.0, 0.0, 1.0), textureMix, percentComplete);
|
||||||
|
|
||||||
COLOR = vec4(mixed.rgb, remaining);
|
COLOR = vec4(mixed.rgb, remaining);
|
||||||
|
|||||||
Reference in New Issue
Block a user