Flash overlay rework and bugfixes (#27369)
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@@ -1,6 +1,6 @@
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using Content.Shared.Flash;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Flash.Components
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{
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@@ -43,4 +43,13 @@ namespace Content.Shared.Flash.Components
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[DataField]
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public float Probability = 1f;
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}
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[Serializable, NetSerializable]
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public enum FlashVisuals : byte
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{
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BaseLayer,
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LightLayer,
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Burnt,
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Flashing,
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}
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}
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