Loadouts redux (#25715)
* Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
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@@ -9,37 +9,21 @@ namespace Content.Shared.Roles
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[DataField]
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public Dictionary<string, EntProtoId> Equipment = new();
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/// <summary>
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/// if empty, there is no skirt override - instead the uniform provided in equipment is added.
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/// </summary>
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[DataField]
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public EntProtoId? InnerClothingSkirt;
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[DataField]
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public EntProtoId? Satchel;
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[DataField]
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public EntProtoId? Duffelbag;
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[DataField]
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public List<EntProtoId> Inhand = new(0);
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/// <summary>
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/// Inserts entities into the specified slot's storage (if it does have storage).
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/// </summary>
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[DataField]
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public Dictionary<string, List<EntProtoId>> Storage = new();
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = string.Empty;
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public string GetGear(string slot, HumanoidCharacterProfile? profile)
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public string GetGear(string slot)
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{
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if (profile != null)
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{
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if (slot == "jumpsuit" && profile.Clothing == ClothingPreference.Jumpskirt && !string.IsNullOrEmpty(InnerClothingSkirt))
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return InnerClothingSkirt;
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if (slot == "back" && profile.Backpack == BackpackPreference.Satchel && !string.IsNullOrEmpty(Satchel))
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return Satchel;
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if (slot == "back" && profile.Backpack == BackpackPreference.Duffelbag && !string.IsNullOrEmpty(Duffelbag))
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return Duffelbag;
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}
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return Equipment.TryGetValue(slot, out var equipment) ? equipment : string.Empty;
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}
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}
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