Loadouts redux (#25715)

* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2024-04-16 22:57:43 +10:00
committed by GitHub
parent fff3fe2a24
commit 12766fe6e3
155 changed files with 14277 additions and 1270 deletions

View File

@@ -13,6 +13,8 @@ using Content.Shared.Database;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Preferences.Loadouts.Effects;
using Microsoft.EntityFrameworkCore;
using Robust.Shared.Enums;
using Robust.Shared.Network;
@@ -40,6 +42,10 @@ namespace Content.Server.Database
.Include(p => p.Profiles).ThenInclude(h => h.Jobs)
.Include(p => p.Profiles).ThenInclude(h => h.Antags)
.Include(p => p.Profiles).ThenInclude(h => h.Traits)
.Include(p => p.Profiles)
.ThenInclude(h => h.Loadouts)
.ThenInclude(l => l.Groups)
.ThenInclude(group => group.Loadouts)
.AsSingleQuery()
.SingleOrDefaultAsync(p => p.UserId == userId.UserId);
@@ -88,6 +94,9 @@ namespace Content.Server.Database
.Include(p => p.Jobs)
.Include(p => p.Antags)
.Include(p => p.Traits)
.Include(p => p.Loadouts)
.ThenInclude(l => l.Groups)
.ThenInclude(group => group.Loadouts)
.AsSplitQuery()
.SingleOrDefault(h => h.Slot == slot);
@@ -179,14 +188,6 @@ namespace Content.Server.Database
if (Enum.TryParse<Sex>(profile.Sex, true, out var sexVal))
sex = sexVal;
var clothing = ClothingPreference.Jumpsuit;
if (Enum.TryParse<ClothingPreference>(profile.Clothing, true, out var clothingVal))
clothing = clothingVal;
var backpack = BackpackPreference.Backpack;
if (Enum.TryParse<BackpackPreference>(profile.Backpack, true, out var backpackVal))
backpack = backpackVal;
var spawnPriority = (SpawnPriorityPreference) profile.SpawnPriority;
var gender = sex == Sex.Male ? Gender.Male : Gender.Female;
@@ -209,6 +210,27 @@ namespace Content.Server.Database
}
}
var loadouts = new Dictionary<string, RoleLoadout>();
foreach (var role in profile.Loadouts)
{
var loadout = new RoleLoadout(role.RoleName);
foreach (var group in role.Groups)
{
var groupLoadouts = loadout.SelectedLoadouts.GetOrNew(group.GroupName);
foreach (var profLoadout in group.Loadouts)
{
groupLoadouts.Add(new Loadout()
{
Prototype = profLoadout.LoadoutName,
});
}
}
loadouts[role.RoleName] = loadout;
}
return new HumanoidCharacterProfile(
profile.CharacterName,
profile.FlavorText,
@@ -226,13 +248,12 @@ namespace Content.Server.Database
Color.FromHex(profile.SkinColor),
markings
),
clothing,
backpack,
spawnPriority,
jobs,
(PreferenceUnavailableMode) profile.PreferenceUnavailable,
antags.ToList(),
traits.ToList()
traits.ToList(),
loadouts
);
}
@@ -259,8 +280,6 @@ namespace Content.Server.Database
profile.FacialHairColor = appearance.FacialHairColor.ToHex();
profile.EyeColor = appearance.EyeColor.ToHex();
profile.SkinColor = appearance.SkinColor.ToHex();
profile.Clothing = humanoid.Clothing.ToString();
profile.Backpack = humanoid.Backpack.ToString();
profile.SpawnPriority = (int) humanoid.SpawnPriority;
profile.Markings = markings;
profile.Slot = slot;
@@ -285,6 +304,36 @@ namespace Content.Server.Database
.Select(t => new Trait {TraitName = t})
);
profile.Loadouts.Clear();
foreach (var (role, loadouts) in humanoid.Loadouts)
{
var dz = new ProfileRoleLoadout()
{
RoleName = role,
};
foreach (var (group, groupLoadouts) in loadouts.SelectedLoadouts)
{
var profileGroup = new ProfileLoadoutGroup()
{
GroupName = group,
};
foreach (var loadout in groupLoadouts)
{
profileGroup.Loadouts.Add(new ProfileLoadout()
{
LoadoutName = loadout.Prototype,
});
}
dz.Groups.Add(profileGroup);
}
profile.Loadouts.Add(dz);
}
return profile;
}
#endregion