Loadouts redux (#25715)
* Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
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Content.Client/Preferences/UI/JobPrioritySelector.cs
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Content.Client/Preferences/UI/JobPrioritySelector.cs
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using System.Numerics;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Preferences.Loadouts.Effects;
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using Content.Shared.Roles;
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using Content.Shared.StatusIcon;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Preferences.UI;
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public sealed class JobPrioritySelector : RequirementsSelector<JobPrototype>
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{
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public JobPriority Priority
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{
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get => (JobPriority) Options.SelectedValue;
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set => Options.SelectByValue((int) value);
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}
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public event Action<JobPriority>? PriorityChanged;
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public JobPrioritySelector(RoleLoadout? loadout, JobPrototype proto, ButtonGroup btnGroup, IPrototypeManager protoMan)
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: base(proto, btnGroup)
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{
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Options.OnItemSelected += args => PriorityChanged?.Invoke(Priority);
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var items = new[]
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{
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("humanoid-profile-editor-job-priority-high-button", (int) JobPriority.High),
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("humanoid-profile-editor-job-priority-medium-button", (int) JobPriority.Medium),
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("humanoid-profile-editor-job-priority-low-button", (int) JobPriority.Low),
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("humanoid-profile-editor-job-priority-never-button", (int) JobPriority.Never),
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};
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var icon = new TextureRect
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{
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TextureScale = new Vector2(2, 2),
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VerticalAlignment = VAlignment.Center
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};
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var jobIcon = protoMan.Index<StatusIconPrototype>(proto.Icon);
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icon.Texture = jobIcon.Icon.Frame0();
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Setup(loadout, items, proto.LocalizedName, 200, proto.LocalizedDescription, icon);
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}
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}
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