Loadouts redux (#25715)
* Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
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Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.xaml.cs
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Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.xaml.cs
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Lobby.UI;
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[GenerateTypedNameReferences]
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public sealed partial class LobbyCharacterPreviewPanel : Control
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{
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public Button CharacterSetupButton => CharacterSetup;
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public LobbyCharacterPreviewPanel()
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{
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RobustXamlLoader.Load(this);
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UserInterfaceManager.GetUIController<LobbyUIController>().SetPreviewPanel(this);
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}
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public void SetLoaded(bool value)
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{
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Loaded.Visible = value;
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Unloaded.Visible = !value;
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}
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public void SetSummaryText(string value)
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{
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Summary.Text = string.Empty;
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}
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public void SetSprite(EntityUid uid)
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{
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ViewBox.DisposeAllChildren();
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var spriteView = new SpriteView
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{
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OverrideDirection = Direction.South,
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Scale = new Vector2(4f, 4f),
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MaxSize = new Vector2(112, 112),
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Stretch = SpriteView.StretchMode.Fill,
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};
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spriteView.SetEntity(uid);
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ViewBox.AddChild(spriteView);
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}
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}
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