Add FTL destinations (#9685)
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52
Content.Server/Shuttles/Components/FTLComponent.cs
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52
Content.Server/Shuttles/Components/FTLComponent.cs
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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namespace Content.Server.Shuttles.Components;
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/// <summary>
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/// Added to a component when it is queued or is travelling via FTL.
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/// </summary>
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[RegisterComponent]
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public sealed class FTLComponent : Component
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{
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[ViewVariables]
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public FTLState State = FTLState.Available;
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[ViewVariables(VVAccess.ReadWrite)]
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public float StartupTime = 0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float TravelTime = 0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float Accumulator = 0f;
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/// <summary>
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/// Target Uid to dock with at the end of FTL.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("targetUid")]
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public EntityUid? TargetUid;
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[ViewVariables(VVAccess.ReadWrite), DataField("targetCoordinates")]
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public EntityCoordinates TargetCoordinates;
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/// <summary>
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/// Should we dock with the target when arriving or show up nearby.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("dock")]
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public bool Dock;
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[ViewVariables(VVAccess.ReadWrite), DataField("soundTravel")]
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public SoundSpecifier? TravelSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_progress.ogg")
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{
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Params =
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{
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Volume = -10,
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Loop = true,
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}
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};
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public IPlayingAudioStream? TravelStream;
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}
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