storage and inventory toolshed commands (#39046)
* First commit * CommandImplementation on singletons is die, a la moony * Fix duplicated thingy because yes * Prototypes, bugfixes, refactoring oh my * Remember to actually stage your ftl changes next time, leaf
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@@ -106,6 +106,30 @@ command-description-scale-multiplyvector =
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Multiply an entity's sprite size with a certain 2d vector (without changing its fixture).
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command-description-scale-multiplywithfixture =
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Multiply an entity's sprite size with a certain factor (including its fixture).
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command-description-storage-fasttake =
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Takes the most recently placed item from the piped storage entity.
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command-description-storage-insert =
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Inserts the piped entity into the given storage entity.
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command-description-inventory-getflags =
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Gets all entities in slots on the piped inventory entity matching a certain slot flag.
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command-description-inventory-getnamed =
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Gets all entities in slots on the piped inventory entity matching a certain slot name.
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command-description-inventory-forceput =
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Puts a given entity on the first piped entity that has a slot matching the given flag, deleting any item previously in that slot.
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command-description-inventory-forcespawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag, deleting any item previously in that slot.
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command-description-inventory-put =
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Puts a given entity on the first piped entity that has a slot matching the given flag, unequiping any item previously in that slot.
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command-description-inventory-spawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag, unequiping any item previously in that slot.
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command-description-inventory-tryput =
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Tries to put a given entity on the first piped entity that has a slot matching the given flag, failing if any item is in currently in that slot.
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command-description-inventory-tryspawn =
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Tries to spawn a given prototype on the first piped entity that has a slot matching the given flag, failing if any item is in currently in that slot.
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command-description-inventory-ensure =
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Puts a given entity on the first piped entity that has a slot matching the given flag if none exists, passing through the UID of whatever is in the slot by the end.
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command-description-inventory-ensurespawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag if none exists, passing through the UID of whatever is in the slot by the end.
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command-description-dynamicrule-list =
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Lists all currently active dynamic rules, usually this is just one.
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command-description-dynamicrule-get =
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