refactors rougepointingarrow to ecs and stops it from targeting dead things (#5114)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,131 +1,33 @@
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using System.Linq;
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using Content.Server.Explosion;
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using Content.Server.Pointing.EntitySystems;
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using Content.Shared.Pointing.Components;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Server.Pointing.Components
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{
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[RegisterComponent]
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[Friend(typeof(RoguePointingSystem))]
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public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[ViewVariables]
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private IEntity? _chasing;
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public IEntity? Chasing;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("turningDelay")]
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private float _turningDelay = 2;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingDelay")]
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private float _chasingDelay = 1;
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public float TurningDelay = 2;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingSpeed")]
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private float _chasingSpeed = 5;
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public float ChasingSpeed = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingTime")]
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private float _chasingTime = 1;
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public float ChasingTime = 1;
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[DataField("explosionSound")]
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private SoundSpecifier _explosionSound = new SoundCollectionSpecifier("explosion");
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private IEntity? RandomNearbyPlayer()
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{
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var players = _playerManager
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.GetPlayersInRange(Owner.Transform.Coordinates, 15)
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.Where(player => player.AttachedEntity != null)
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.ToArray();
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if (players.Length == 0)
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{
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return null;
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}
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return _random.Pick(players).AttachedEntity;
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}
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private void UpdateAppearance()
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{
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if (_chasing == null ||
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!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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appearance.SetData(RoguePointingArrowVisuals.Rotation, Owner.Transform.LocalRotation.Degrees);
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}
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protected override void Startup()
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{
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base.Startup();
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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public void Update(float frameTime)
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{
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_chasing ??= RandomNearbyPlayer();
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if (_chasing == null)
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{
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Owner.Delete();
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return;
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}
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_turningDelay -= frameTime;
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if (_turningDelay > 0)
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{
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var difference = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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Owner.Transform.LocalRotation = newAngle;
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UpdateAppearance();
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return;
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}
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_chasingDelay -= frameTime;
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Owner.Transform.WorldRotation += Angle.FromDegrees(20);
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UpdateAppearance();
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var toChased = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
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Owner.Transform.WorldPosition += toChased * frameTime * _chasingSpeed;
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_chasingTime -= frameTime;
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if (_chasingTime > 0)
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{
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return;
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}
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Owner.SpawnExplosion(0, 2, 1, 1);
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SoundSystem.Play(Filter.Pvs(Owner), _explosionSound.GetSound(), Owner);
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Owner.Delete();
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}
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public SoundSpecifier ExplosionSound = new SoundCollectionSpecifier("explosion");
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}
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}
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@@ -1,17 +1,115 @@
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using Content.Server.Pointing.Components;
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using System.Linq;
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using Content.Server.Explosion;
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using Content.Server.Pointing.Components;
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using Content.Shared.MobState;
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using Content.Shared.Pointing.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Server.Pointing.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class RoguePointingSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, RoguePointingArrowComponent component, ComponentStartup args)
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{
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if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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private IEntity? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, ITransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref transform))
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return null;
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var players = _playerManager
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.GetPlayersInRange(transform.Coordinates, 15)
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.Where(player => player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out IMobStateComponent? mobStateComponent) && !mobStateComponent.IsDead())
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.ToArray();
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if (players.Length == 0)
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{
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return null;
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}
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return _random.Pick(players).AttachedEntity;
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}
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private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, ITransformComponent? transform = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref transform, ref appearance) || component.Chasing == null)
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return;
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appearance.SetData(RoguePointingArrowVisuals.Rotation, transform.LocalRotation.Degrees);
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}
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public override void Update(float frameTime)
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{
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foreach (var component in EntityManager.EntityQuery<RoguePointingArrowComponent>())
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foreach (var (component, transform) in EntityManager.EntityQuery<RoguePointingArrowComponent, ITransformComponent>())
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{
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component.Update(frameTime);
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var uid = component.Owner.Uid;
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component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
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if (component.Chasing == null)
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{
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EntityManager.QueueDeleteEntity(uid);
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return;
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}
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component.TurningDelay -= frameTime;
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if (component.TurningDelay > 0)
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{
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var difference = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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transform.LocalRotation = newAngle;
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UpdateAppearance(uid, component, transform);
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return;
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}
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transform.WorldRotation += Angle.FromDegrees(20);
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UpdateAppearance(uid, component, transform);
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var toChased = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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component.ChasingTime -= frameTime;
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if (component.ChasingTime > 0)
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{
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return;
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}
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component.Owner.SpawnExplosion(0, 2, 1, 1);
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), component.ExplosionSound.GetSound(), uid);
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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}
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