Salvage expeditions (#12745)
This commit is contained in:
14
Resources/Prototypes/Procedural/biome_markers.yml
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14
Resources/Prototypes/Procedural/biome_markers.yml
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- type: biomeMarkerLayer
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id: Lizards
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proto: MobLizard
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groupCount: 5
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# TODO: Needs to be more robust
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- type: biomeMarkerLayer
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id: Xenos
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proto: MobXeno
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#- type: biomeMarkerLayer
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# id: Experiment
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# proto: DungeonMarkerExperiment
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108
Resources/Prototypes/Procedural/biome_ore_templates.yml
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108
Resources/Prototypes/Procedural/biome_ore_templates.yml
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# Allowed
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#allowedTiles:
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#- FloorPlanetGrass
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#- FloorPlanetDirt
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#- FloorSnow
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#- FloorBasalt
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#- FloorAsteroidSand
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- type: biomeTemplate
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id: OreTin
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.90
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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- FloorSnow
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- FloorBasalt
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- FloorAsteroidSand
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noise:
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seed: 100
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noiseType: OpenSimplex2
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frequency: 0.04
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fractalType: None
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entities:
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- WallRockTin
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# Medium value
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# Gold
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- type: biomeTemplate
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id: OreGold
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.95
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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- FloorSnow
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- FloorBasalt
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- FloorAsteroidSand
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noise:
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seed: 100
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noiseType: OpenSimplex2
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frequency: 0.04
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fractalType: None
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entities:
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- WallRockGold
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# Silver
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- type: biomeTemplate
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id: OreSilver
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.95
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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- FloorSnow
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- FloorBasalt
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- FloorAsteroidSand
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noise:
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seed: 100
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noiseType: OpenSimplex2
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frequency: 0.05
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fractalType: None
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entities:
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- WallRockSilver
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# High value
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# Plasma
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- type: biomeTemplate
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id: OrePlasma
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.99
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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- FloorSnow
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- FloorBasalt
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- FloorAsteroidSand
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noise:
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seed: 100
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noiseType: OpenSimplex2
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frequency: 0.04
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fractalType: None
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entities:
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- WallRockPlasma
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# Uranium
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- type: biomeTemplate
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id: OreUranium
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.99
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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- FloorSnow
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- FloorBasalt
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- FloorAsteroidSand
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noise:
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seed: 100
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noiseType: OpenSimplex2
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frequency: 0.04
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fractalType: None
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entities:
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- WallRockUranium
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394
Resources/Prototypes/Procedural/biome_templates.yml
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394
Resources/Prototypes/Procedural/biome_templates.yml
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@@ -0,0 +1,394 @@
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# Desert
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# TODO: Water in desert
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- type: biomeTemplate
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id: LowDesert
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.95
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noise:
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seed: 0
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frequency: 2
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noiseType: OpenSimplex2
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allowedTiles:
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- FloorLowDesert
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entities:
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- FloraRockSolid01
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- FloraRockSolid02
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- FloraRockSolid03
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# Large rock areas
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- !type:BiomeEntityLayer
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threshold: -0.20
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noise:
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seed: 0
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frequency: 0.04
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noiseType: Cellular
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fractalType: FBm
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octaves: 5
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lacunarity: 2
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gain: 1
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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allowedTiles:
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- FloorLowDesert
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entities:
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- AsteroidRock
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- !type:BiomeDummyLayer
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id: Loot
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# Fill layer
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorLowDesert
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- !type:BiomeTileLayer
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threshold: 0.6
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tile: FloorLowDesert
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 0.1
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# Grass
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- type: biomeTemplate
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id: Grasslands
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layers:
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# Sparse vegetation
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorPlanetGrass
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divisions: 2
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threshold: -0.50
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 1
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decals:
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- BushDOne
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- BushDTwo
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- BushDThree
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorPlanetGrass
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noise:
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seed: 0
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noiseType: OpenSimplex2
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frequency: 1
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divisions: 1
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threshold: 0.8
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decals:
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- FlowersBROne
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- FlowersBRTwo
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- FlowersBRThree
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# Dense vegetation
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorPlanetGrass
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divisions: 1
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threshold: -0.35
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 0.2
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fractalType: FBm
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octaves: 5
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lacunarity: 2
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gain: 1
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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decals:
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- BushAOne
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- BushATwo
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- BushAThree
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- BushCOne
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- BushCTwo
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- BushCThree
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- !type:BiomeEntityLayer
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threshold: 0.5
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noise:
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seed: 0
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noiseType: OpenSimplex2
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fractalType: FBm
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frequency: 2
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allowedTiles:
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- FloorPlanetGrass
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entities:
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- FloraTree01
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- FloraTree02
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- FloraTree03
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- FloraTree04
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- FloraTree05
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- FloraTree06
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- FloraTreeLarge01
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- FloraTreeLarge02
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- FloraTreeLarge03
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- FloraTreeLarge04
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- FloraTreeLarge05
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- FloraTreeLarge06
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# Rock formations
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- !type:BiomeEntityLayer
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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threshold: -0.15
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 0.05
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lacunarity: 2
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fractalType: FBm
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octaves: 5
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gain: 1
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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entities:
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- WallRock
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- !type:BiomeDummyLayer
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id: Loot
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# Water
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- !type:BiomeEntityLayer
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allowedTiles:
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- FloorPlanetGrass
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- FloorPlanetDirt
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threshold: 0.95
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noise:
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seed: 3
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noiseType: OpenSimplex2
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frequency: 0.003
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lacunarity: 1.50
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fractalType: Ridged
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octaves: 1
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entities:
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- FloorWaterEntity
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# Fill remainder with dirt.
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorPlanetDirt
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- !type:BiomeTileLayer
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threshold: -0.90
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tile: FloorPlanetGrass
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noise:
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seed: 0
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frequency: 0.02
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fractalType: None
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# Water sand
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- !type:BiomeTileLayer
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tile: FloorPlanetDirt
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threshold: 0.95
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noise:
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seed: 3
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noiseType: OpenSimplex2
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frequency: 0.003
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lacunarity: 1.50
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fractalType: Ridged
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octaves: 1
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# Rock formation sand
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- !type:BiomeTileLayer
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tile: FloorPlanetDirt
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threshold: -0.15
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 0.05
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lacunarity: 2
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fractalType: FBm
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octaves: 5
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gain: 1
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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# Lava
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- type: biomeTemplate
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id: Lava
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layers:
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- !type:BiomeEntityLayer
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threshold: 0.9
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noise:
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frequency: 1
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seed: 2
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allowedTiles:
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- FloorBasalt
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entities:
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- BasaltOne
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- BasaltTwo
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- BasaltThree
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- BasaltFour
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- BasaltFive
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorBasalt
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threshold: 0.9
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divisions: 1
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noise:
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seed: 1
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frequency: 1
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decals:
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- Basalt1
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- Basalt2
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- Basalt3
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- Basalt4
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- Basalt5
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- Basalt6
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- Basalt7
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- Basalt8
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- Basalt9
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- !type:BiomeEntityLayer
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threshold: 0.95
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noise:
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seed: 0
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noiseType: OpenSimplex2
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frequency: 1
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allowedTiles:
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- FloorBasalt
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entities:
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- FloraRockSolid01
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- FloraRockSolid02
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- FloraRockSolid03
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- !type:BiomeEntityLayer
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threshold: 0.2
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noise:
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seed: 0
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frequency: 0.02
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fractalType: FBm
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octaves: 5
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lacunarity: 2
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gain: 0.4
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allowedTiles:
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- FloorBasalt
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entities:
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- FloorLavaEntity
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- !type:BiomeDummyLayer
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id: Loot
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# Fill basalt
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorBasalt
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# Snow
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- type: biomeTemplate
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id: Snow # Similar to Grasslands... but snow
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layers:
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# Sparse vegetation
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorSnow
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divisions: 2
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threshold: -0.50
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 1
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decals:
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- grasssnowa1
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- grasssnowa2
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- grasssnowa3
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- grasssnowb1
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- grasssnowb2
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- grasssnowb3
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- grasssnowc1
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- grasssnowc2
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- grasssnowc3
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# Dense, bland grass
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorSnow
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divisions: 1
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threshold: -0.35
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noise:
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seed: 0
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noiseType: Cellular
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frequency: 0.2
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fractalType: FBm
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octaves: 5
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lacunarity: 2
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gain: 1
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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decals:
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- grasssnow
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- grasssnow01
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- grasssnow02
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- grasssnow03
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- grasssnow04
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- grasssnow05
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- grasssnow06
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- grasssnow07
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- grasssnow08
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- grasssnow09
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- grasssnow10
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- grasssnow11
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- grasssnow12
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- grasssnow13
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# Little bit of coloured grass
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- !type:BiomeDecalLayer
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allowedTiles:
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- FloorSnow
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divisions: 1
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||||
threshold: -0.0
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||||
noise:
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||||
seed: 0
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||||
noiseType: Cellular
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||||
frequency: 1
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||||
fractalType: None
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cellularDistanceFunction: Euclidean
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cellularReturnType: Distance2
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decals:
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- bushsnowa1
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- bushsnowa2
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- bushsnowa3
|
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- bushsnowb3
|
||||
- bushsnowb2
|
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- bushsnowb3
|
||||
- !type:BiomeEntityLayer
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||||
threshold: 0.5
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||||
noise:
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||||
seed: 0
|
||||
noiseType: OpenSimplex2
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||||
fractalType: FBm
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||||
frequency: 2
|
||||
allowedTiles:
|
||||
- FloorSnow
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||||
entities:
|
||||
- FloraTreeSnow01
|
||||
- FloraTreeSnow02
|
||||
- FloraTreeSnow03
|
||||
- FloraTreeSnow04
|
||||
- FloraTreeSnow05
|
||||
- FloraTreeSnow06
|
||||
- !type:BiomeDummyLayer
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||||
id: Loot
|
||||
- !type:BiomeTileLayer
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||||
threshold: -1.0
|
||||
tile: FloorSnow
|
||||
- !type:BiomeTileLayer
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||||
threshold: -0.50
|
||||
tile: FloorSnow
|
||||
noise:
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||||
seed: 0
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||||
frequency: 0.02
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||||
fractalType: None
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||||
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||||
# Caves
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||||
- type: biomeTemplate
|
||||
id: Caves
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||||
layers:
|
||||
- !type:BiomeEntityLayer
|
||||
threshold: -0.5
|
||||
invert: true
|
||||
noise:
|
||||
seed: 0
|
||||
noiseType: Perlin
|
||||
fractalType: Ridged
|
||||
octaves: 1
|
||||
frequency: 0.1
|
||||
gain: 0
|
||||
allowedTiles:
|
||||
- FloorAsteroidSand
|
||||
entities:
|
||||
- WallRock
|
||||
- !type:BiomeDummyLayer
|
||||
id: Loot
|
||||
- !type:BiomeTileLayer
|
||||
threshold: -1.0
|
||||
tile: FloorAsteroidSand
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||||
@@ -129,4 +129,4 @@
|
||||
id: SmallArea1
|
||||
size: 5,5
|
||||
rooms:
|
||||
- 0,0,5,5
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||||
- 0,0,5,5
|
||||
16
Resources/Prototypes/Procedural/salvage_factions.yml
Normal file
16
Resources/Prototypes/Procedural/salvage_factions.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
- type: salvageFaction
|
||||
id: Xenos
|
||||
groups:
|
||||
- entries:
|
||||
- id: MobXeno
|
||||
amount: 2
|
||||
maxAmount: 3
|
||||
- id: MobXenoDrone
|
||||
amount: 1
|
||||
- entries:
|
||||
- id: MobXenoRavager
|
||||
amount: 1
|
||||
prob: 0.1
|
||||
configs:
|
||||
DefenseStructure: XenoWardingTower
|
||||
Mining: Xenos
|
||||
94
Resources/Prototypes/Procedural/salvage_loot.yml
Normal file
94
Resources/Prototypes/Procedural/salvage_loot.yml
Normal file
@@ -0,0 +1,94 @@
|
||||
# Loot tables
|
||||
#- type: weightedRandom
|
||||
# id: SalvageLowValue
|
||||
# weights:
|
||||
# Common
|
||||
# CrateSalvageAssortedGoodies: 1.0
|
||||
# Uncommon
|
||||
# TODO:
|
||||
# Rare
|
||||
|
||||
- type: weightedRandom
|
||||
id: SalvageHighValue
|
||||
weights:
|
||||
# Common
|
||||
CrateMaterialPlasteel: 1.0
|
||||
CrateMaterialWood: 1.0
|
||||
CrateMaterialPlastic: 1.0
|
||||
CrateSalvageEquipment: 1.0
|
||||
CrateMaterialSteel: 1.0
|
||||
CrateMaterialGlass: 1.0
|
||||
# Uncommon
|
||||
SuperCapacitorStockPart: 0.25
|
||||
PhasicScanningModuleStockPart: 0.25
|
||||
PicoManipulatorStockPart: 0.25
|
||||
UltraHighPowerMicroLaserStockPart: 0.25
|
||||
SuperMatterBinStockPart: 0.25
|
||||
# Rare
|
||||
QuadraticCapacitorStockPart: 0.10
|
||||
TriphasicScanningModuleStockPart: 0.10
|
||||
FemtoManipulatorStockPart: 0.10
|
||||
QuadUltraMicroLaserStockPart: 0.10
|
||||
BluespaceMatterBinStockPart: 0.10
|
||||
|
||||
# Crates
|
||||
#- type: salvageLoot
|
||||
# id: LowValue
|
||||
# desc: Commodities
|
||||
# blacklist:
|
||||
# - Mining
|
||||
# loots:
|
||||
# - !type:DungeonClusterLoot
|
||||
# lootTable: SalvageLowValue
|
||||
# clusters: 3
|
||||
# clusterAmount: 3
|
||||
|
||||
- type: salvageLoot
|
||||
id: HighValue
|
||||
desc: High-value commodities
|
||||
blacklist:
|
||||
- Mining
|
||||
loots:
|
||||
- !type:DungeonClusterLoot
|
||||
lootTable: SalvageHighValue
|
||||
clusters: 5
|
||||
clusterAmount: 1
|
||||
|
||||
# Ores
|
||||
# - Low value
|
||||
- type: salvageLoot
|
||||
id: OreTin
|
||||
desc: Veins of steel
|
||||
loots:
|
||||
- !type:BiomeTemplateLoot
|
||||
proto: OreTin
|
||||
|
||||
# - Medium value
|
||||
- type: salvageLoot
|
||||
id: OreGold
|
||||
desc: Veins of gold ore
|
||||
loots:
|
||||
- !type:BiomeTemplateLoot
|
||||
proto: OreGold
|
||||
|
||||
- type: salvageLoot
|
||||
id: OreSilver
|
||||
desc: Veins of silver ore
|
||||
loots:
|
||||
- !type:BiomeTemplateLoot
|
||||
proto: OreSilver
|
||||
|
||||
# - High value
|
||||
- type: salvageLoot
|
||||
id: OrePlasma
|
||||
desc: Veins of plasma ore
|
||||
loots:
|
||||
- !type:BiomeTemplateLoot
|
||||
proto: OrePlasma
|
||||
|
||||
- type: salvageLoot
|
||||
id: OreUranium
|
||||
desc: Veins of uranium ore
|
||||
loots:
|
||||
- !type:BiomeTemplateLoot
|
||||
proto: OreUranium
|
||||
0
Resources/Prototypes/Procedural/salvage_misc.yml
Normal file
0
Resources/Prototypes/Procedural/salvage_misc.yml
Normal file
102
Resources/Prototypes/Procedural/salvage_mods.yml
Normal file
102
Resources/Prototypes/Procedural/salvage_mods.yml
Normal file
@@ -0,0 +1,102 @@
|
||||
# Markers
|
||||
- type: entity
|
||||
id: SalvageShuttleMarker
|
||||
parent: FTLPoint
|
||||
|
||||
# Biome mods -> at least 1 required
|
||||
- type: salvageBiomeMod
|
||||
id: Grasslands
|
||||
biome: Grasslands
|
||||
|
||||
- type: salvageBiomeMod
|
||||
id: Lava
|
||||
cost: 2
|
||||
biome: Lava
|
||||
|
||||
- type: salvageBiomeMod
|
||||
id: Snow
|
||||
biome: Snow
|
||||
|
||||
- type: salvageBiomeMod
|
||||
id: Caves
|
||||
cost: 1
|
||||
biome: Caves
|
||||
|
||||
#- type: salvageBiomeMod
|
||||
# id: Space
|
||||
# cost: 1
|
||||
# weather: false
|
||||
# biome: null
|
||||
|
||||
# Temperature mods -> not required
|
||||
# Also whitelist it
|
||||
|
||||
# Weather mods -> not required
|
||||
- type: salvageWeatherMod
|
||||
id: SnowfallHeavy
|
||||
weather: SnowfallHeavy
|
||||
cost: 1
|
||||
|
||||
- type: salvageWeatherMod
|
||||
id: Rain
|
||||
weather: Rain
|
||||
|
||||
# Light mods -> required
|
||||
# At some stage with sub-biomes this will probably be moved onto the biome itself
|
||||
- type: salvageLightMod
|
||||
id: Daylight
|
||||
desc: Daylight
|
||||
color: "#D8B059"
|
||||
biomes:
|
||||
- Grasslands
|
||||
|
||||
- type: salvageLightMod
|
||||
id: Lavalight
|
||||
desc: Daylight
|
||||
color: "#A34931"
|
||||
biomes:
|
||||
- Lava
|
||||
|
||||
- type: salvageLightMod
|
||||
id: Evening
|
||||
desc: Evening
|
||||
color: "#2b3143"
|
||||
|
||||
- type: salvageLightMod
|
||||
id: Night
|
||||
desc: Night time
|
||||
color: null
|
||||
cost: 1
|
||||
|
||||
# Time mods -> at least 1 required
|
||||
- type: salvageTimeMod
|
||||
id: StandardTime
|
||||
|
||||
- type: salvageTimeMod
|
||||
id: RushTime
|
||||
desc: Rush
|
||||
minDuration: 480
|
||||
maxDuration: 540
|
||||
cost: 1
|
||||
|
||||
# Misc mods
|
||||
- type: salvageMod
|
||||
id: LongDistance
|
||||
desc: Long distance
|
||||
|
||||
# Dungeons
|
||||
# For now just simple 1-dungeon setups
|
||||
- type: salvageDungeonMod
|
||||
id: Experiment
|
||||
proto: Experiment
|
||||
biomeMods:
|
||||
- Caves
|
||||
#- LowDesert
|
||||
- Snow
|
||||
- Grasslands
|
||||
|
||||
- type: salvageDungeonMod
|
||||
id: LavaBrig
|
||||
proto: LavaBrig
|
||||
biomeMods:
|
||||
- Lava
|
||||
Reference in New Issue
Block a user