Salvage expeditions (#12745)
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Salvage.Expeditions.Modifiers;
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[Prototype("salvageLightMod")]
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public sealed class SalvageLightMod : IPrototype, ISalvageMod
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{
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[IdDataField] public string ID { get; } = default!;
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[DataField("desc")] public string Description { get; } = string.Empty;
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/// <summary>
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/// Cost for difficulty modifiers.
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/// </summary>
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[DataField("cost")]
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public float Cost { get; } = 0f;
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[DataField("color", required: true)] public Color? Color;
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/// <summary>
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/// Biomes that this color applies to.
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/// </summary>
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[DataField("biomes", customTypeSerializer: typeof(PrototypeIdListSerializer<SalvageBiomeMod>))]
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public List<string>? Biomes;
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}
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