Salvage expeditions (#12745)

This commit is contained in:
metalgearsloth
2023-04-20 10:43:13 +10:00
committed by GitHub
parent 486d7c179e
commit 122350f19c
79 changed files with 2764 additions and 662 deletions

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@@ -0,0 +1,22 @@
using Robust.Shared.Noise;
namespace Content.Shared.Parallax.Biomes.Layers;
[ImplicitDataDefinitionForInheritors]
public interface IBiomeLayer
{
/// <summary>
/// Seed is used an offset from the relevant BiomeComponent's seed.
/// </summary>
FastNoiseLite Noise { get; }
/// <summary>
/// Threshold for this layer to be present. If set to 0 forces it for every tile.
/// </summary>
float Threshold { get; }
/// <summary>
/// Is the thresold inverted so we need to be lower than it.
/// </summary>
public bool Invert { get; }
}