Salvage expeditions (#12745)

This commit is contained in:
metalgearsloth
2023-04-20 10:43:13 +10:00
committed by GitHub
parent 486d7c179e
commit 122350f19c
79 changed files with 2764 additions and 662 deletions

View File

@@ -1,15 +1,11 @@
using System.Linq;
using Content.Client.Computer;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Procedural;
using Content.Shared.Procedural.Loot;
using Content.Shared.Procedural.Rewards;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.Salvage;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Salvage.Expeditions.Structure;
using Content.Shared.Salvage.Expeditions.Modifiers;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
@@ -31,6 +27,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
public event Action<ushort>? ClaimMission;
private bool _claimed;
private bool _cooldown;
private TimeSpan _nextOffer;
public SalvageExpeditionWindow()
@@ -44,35 +41,17 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
public void UpdateState(SalvageExpeditionConsoleState state)
{
_claimed = state.Claimed;
_cooldown = state.Cooldown;
_nextOffer = state.NextOffer;
Container.DisposeAllChildren();
for (var i = 0; i < state.Missions.Count; i++)
{
// TODO: Make this XAML
var mission = state.Missions[i];
var config = _prototype.Index<SalvageExpeditionPrototype>(mission.Config);
var dungeonConfig = _prototype.Index<DungeonConfigPrototype>(config.DungeonConfigPrototype);
var faction = SharedSalvageSystem.GetFaction(config.Factions, mission.Seed);
var factionConfig = _prototype.Index<SalvageFactionPrototype>(faction);
var missionParams = state.Missions[i];
var config = missionParams.MissionType;
var mission = _salvage.GetMission(missionParams.MissionType, missionParams.Difficulty, missionParams.Seed);
// If we ever need this on server then move it
var missionDesc = string.Empty;
var missionDetails = string.Empty;
switch (config.Mission)
{
case SalvageStructure structure:
var structureConfig = (SalvageStructureFaction) factionConfig.Configs[mission.Config];
missionDesc = "Demolition";
// TODO:
missionDetails = $"Destroy {SharedSalvageSystem.GetStructureCount(structure, mission.Seed)} {_prototype.Index<EntityPrototype>(structureConfig.Spawn).Name} structures.";
break;
default:
throw new NotImplementedException();
}
// Mission
// Mission title
var missionStripe = new StripeBack()
{
Margin = new Thickness(0f, -5f, 0f, 0f)
@@ -80,7 +59,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
missionStripe.AddChild(new Label()
{
Text = missionDesc,
Text = Loc.GetString($"salvage-expedition-type-{config.ToString()}"),
HorizontalAlignment = HAlignment.Center,
Margin = new Thickness(0f, 5f, 0f, 5f),
});
@@ -94,21 +73,27 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
// Details
lBox.AddChild(new Label()
{
Text = $"Difficulty:"
Text = Loc.GetString("salvage-expedition-window-difficulty")
});
var difficultyColor = StyleNano.NanoGold;
Color difficultyColor;
switch (config.DifficultyRating)
switch (missionParams.Difficulty)
{
case DifficultyRating.None:
difficultyColor = StyleNano.ButtonColorDefault;
difficultyColor = Color.FromHex("#52B4E996");
break;
case DifficultyRating.Minor:
difficultyColor = StyleNano.GoodGreenFore;
difficultyColor = Color.FromHex("#9FED5896");
break;
case DifficultyRating.Moderate:
difficultyColor = StyleNano.ConcerningOrangeFore;
difficultyColor = Color.FromHex("#EFB34196");
break;
case DifficultyRating.Hazardous:
difficultyColor = Color.FromHex("#DE3A3A96");
break;
case DifficultyRating.Extreme:
difficultyColor = Color.FromHex("#D381C996");
break;
default:
throw new ArgumentOutOfRangeException();
@@ -116,21 +101,23 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
lBox.AddChild(new Label
{
Text = config.DifficultyRating.ToString(),
Text = Loc.GetString($"salvage-expedition-difficulty-{missionParams.Difficulty.ToString()}"),
FontColorOverride = difficultyColor,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
// Details
var details = _salvage.GetMissionDescription(mission);
lBox.AddChild(new Label
{
Text = $"Details:"
Text = Loc.GetString("salvage-expedition-window-details")
});
lBox.AddChild(new Label
{
Text = missionDetails,
Text = details,
FontColorOverride = StyleNano.NanoGold,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
@@ -139,9 +126,11 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
// Details
lBox.AddChild(new Label
{
Text = $"Hostiles:"
Text = Loc.GetString("salvage-expedition-window-hostiles")
});
var faction = mission.Faction;
lBox.AddChild(new Label
{
Text = faction,
@@ -153,7 +142,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
// Duration
lBox.AddChild(new Label
{
Text = $"Duration:"
Text = Loc.GetString("salvage-expedition-window-duration")
});
lBox.AddChild(new Label
@@ -167,72 +156,45 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
// Biome
lBox.AddChild(new Label
{
Text = "Biome:"
Text = Loc.GetString("salvage-expedition-window-biome")
});
var biome = mission.Biome;
lBox.AddChild(new Label
{
Text = _prototype.Index<BiomePrototype>(config.Biome).Description,
FontColorOverride = StyleNano.NanoGold,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
// Environment
lBox.AddChild(new Label
{
Text = "Environment:"
});
lBox.AddChild(new Label
{
Text = config.Description,
Text = Loc.GetString(_prototype.Index<SalvageBiomeMod>(biome).ID),
FontColorOverride = StyleNano.NanoGold,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
// Modifiers
// TODO
// Rewards
lBox.AddChild(new Label()
lBox.AddChild(new Label
{
Text = $"Reward:"
Text = Loc.GetString("salvage-expedition-window-modifiers")
});
var salvageReward = SharedSalvageSystem.GetReward(_prototype.Index<WeightedRandomPrototype>(config.Reward), mission.Seed, _prototype);
var difficulty = config.DifficultyRating;
var rewardDesc = string.Empty;
var mods = mission.Modifiers;
switch (salvageReward)
lBox.AddChild(new Label
{
case BankReward bank:
rewardDesc = $"Bank payment of {(int) (bank.Amount * SharedSalvageSystem.GetDifficultyModifier(difficulty))}";
break;
default:
throw new ArgumentOutOfRangeException();
}
lBox.AddChild(new Label()
{
Text = rewardDesc,
FontColorOverride = StyleNano.GoodGreenFore,
Text = string.Join("\n", mods.Select(o => "- " + o)).TrimEnd(),
FontColorOverride = StyleNano.NanoGold,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
lBox.AddChild(new Label()
{
Text = $"Materials:"
Text = Loc.GetString("salvage-expedition-window-loot")
});
if (config.Loots.Count == 0)
if (mission.Loot.Count == 0)
{
lBox.AddChild(new Label()
{
Text = "N/A",
Text = Loc.GetString("salvage-expedition-window-none"),
FontColorOverride = StyleNano.ConcerningOrangeFore,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
@@ -240,60 +202,57 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
}
else
{
foreach (var lootProto in SharedSalvageSystem.GetLoot(config.Loots, mission.Seed, _prototype))
lBox.AddChild(new Label()
{
lBox.AddChild(new Label()
{
Text = lootProto.Description,
FontColorOverride = StyleNano.ConcerningOrangeFore,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
}
Text = string.Join("\n", mission.Loot.Select(o => "- " + _prototype.Index<SalvageLootPrototype>(o.Key).Description + (o.Value > 1 ? $" x {o.Value}" : ""))).TrimEnd(),
FontColorOverride = StyleNano.ConcerningOrangeFore,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0f, 0f, 0f, 5f),
});
}
// Claim
var claimButton = new Button()
{
HorizontalExpand = true,
Pressed = state.ActiveMission == mission.Index,
VerticalAlignment = VAlignment.Bottom,
Pressed = state.ActiveMission == missionParams.Index,
ToggleMode = true,
Disabled = state.Claimed,
Disabled = state.Claimed || state.Cooldown,
};
claimButton.Label.Margin = new Thickness(0f, 5f);
claimButton.OnPressed += args =>
{
ClaimMission?.Invoke(mission.Index);
ClaimMission?.Invoke(missionParams.Index);
};
if (state.ActiveMission == mission.Index)
if (state.ActiveMission == missionParams.Index)
{
claimButton.Text = "Claimed";
claimButton.Text = Loc.GetString("salvage-expedition-window-claimed");
claimButton.AddStyleClass(StyleBase.ButtonCaution);
}
else
{
claimButton.Text = "Claim";
claimButton.Text = Loc.GetString("salvage-expedition-window-claim");
}
// TODO: Fix this copypaste bullshit
var box = new PanelContainer()
var box = new PanelContainer
{
PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
HorizontalExpand = true,
Margin = new Thickness(5f, 0f),
Children =
{
new BoxContainer()
new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Children =
{
missionStripe,
lBox,
new Control() {VerticalExpand = true},
claimButton,
},
Margin = new Thickness(5f, 5f)
@@ -314,7 +273,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
if (_claimed)
{
NextOfferBar.Value = 0f;
NextOfferText.Text = "N/A";
NextOfferText.Text = "00:00";
return;
}
@@ -327,7 +286,11 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
}
else
{
NextOfferBar.Value = 1f - (float) (remaining / SharedSalvageSystem.MissionCooldown);
var cooldown = _cooldown
? SharedSalvageSystem.MissionFailedCooldown
: SharedSalvageSystem.MissionCooldown;
NextOfferBar.Value = 1f - (float) (remaining / cooldown);
NextOfferText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
}
}