Salvage expeditions (#12745)
This commit is contained in:
@@ -1,15 +1,11 @@
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using System.Linq;
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using Content.Client.Computer;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.Loot;
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using Content.Shared.Procedural.Rewards;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Structure;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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@@ -31,6 +27,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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public event Action<ushort>? ClaimMission;
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private bool _claimed;
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private bool _cooldown;
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private TimeSpan _nextOffer;
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public SalvageExpeditionWindow()
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@@ -44,35 +41,17 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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public void UpdateState(SalvageExpeditionConsoleState state)
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{
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_claimed = state.Claimed;
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_cooldown = state.Cooldown;
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_nextOffer = state.NextOffer;
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Container.DisposeAllChildren();
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for (var i = 0; i < state.Missions.Count; i++)
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{
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// TODO: Make this XAML
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var mission = state.Missions[i];
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var config = _prototype.Index<SalvageExpeditionPrototype>(mission.Config);
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var dungeonConfig = _prototype.Index<DungeonConfigPrototype>(config.DungeonConfigPrototype);
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var faction = SharedSalvageSystem.GetFaction(config.Factions, mission.Seed);
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var factionConfig = _prototype.Index<SalvageFactionPrototype>(faction);
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var missionParams = state.Missions[i];
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var config = missionParams.MissionType;
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var mission = _salvage.GetMission(missionParams.MissionType, missionParams.Difficulty, missionParams.Seed);
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// If we ever need this on server then move it
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var missionDesc = string.Empty;
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var missionDetails = string.Empty;
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switch (config.Mission)
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{
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case SalvageStructure structure:
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var structureConfig = (SalvageStructureFaction) factionConfig.Configs[mission.Config];
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missionDesc = "Demolition";
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// TODO:
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missionDetails = $"Destroy {SharedSalvageSystem.GetStructureCount(structure, mission.Seed)} {_prototype.Index<EntityPrototype>(structureConfig.Spawn).Name} structures.";
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break;
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default:
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throw new NotImplementedException();
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}
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// Mission
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// Mission title
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var missionStripe = new StripeBack()
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{
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Margin = new Thickness(0f, -5f, 0f, 0f)
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@@ -80,7 +59,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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missionStripe.AddChild(new Label()
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{
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Text = missionDesc,
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Text = Loc.GetString($"salvage-expedition-type-{config.ToString()}"),
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HorizontalAlignment = HAlignment.Center,
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Margin = new Thickness(0f, 5f, 0f, 5f),
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});
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@@ -94,21 +73,27 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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// Details
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lBox.AddChild(new Label()
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{
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Text = $"Difficulty:"
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Text = Loc.GetString("salvage-expedition-window-difficulty")
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});
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var difficultyColor = StyleNano.NanoGold;
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Color difficultyColor;
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switch (config.DifficultyRating)
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switch (missionParams.Difficulty)
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{
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case DifficultyRating.None:
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difficultyColor = StyleNano.ButtonColorDefault;
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difficultyColor = Color.FromHex("#52B4E996");
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break;
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case DifficultyRating.Minor:
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difficultyColor = StyleNano.GoodGreenFore;
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difficultyColor = Color.FromHex("#9FED5896");
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break;
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case DifficultyRating.Moderate:
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difficultyColor = StyleNano.ConcerningOrangeFore;
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difficultyColor = Color.FromHex("#EFB34196");
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break;
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case DifficultyRating.Hazardous:
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difficultyColor = Color.FromHex("#DE3A3A96");
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break;
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case DifficultyRating.Extreme:
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difficultyColor = Color.FromHex("#D381C996");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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@@ -116,21 +101,23 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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lBox.AddChild(new Label
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{
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Text = config.DifficultyRating.ToString(),
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Text = Loc.GetString($"salvage-expedition-difficulty-{missionParams.Difficulty.ToString()}"),
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FontColorOverride = difficultyColor,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Details
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var details = _salvage.GetMissionDescription(mission);
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lBox.AddChild(new Label
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{
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Text = $"Details:"
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Text = Loc.GetString("salvage-expedition-window-details")
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});
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lBox.AddChild(new Label
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{
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Text = missionDetails,
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Text = details,
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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@@ -139,9 +126,11 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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// Details
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lBox.AddChild(new Label
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{
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Text = $"Hostiles:"
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Text = Loc.GetString("salvage-expedition-window-hostiles")
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});
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var faction = mission.Faction;
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lBox.AddChild(new Label
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{
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Text = faction,
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@@ -153,7 +142,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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// Duration
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lBox.AddChild(new Label
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{
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Text = $"Duration:"
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Text = Loc.GetString("salvage-expedition-window-duration")
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});
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lBox.AddChild(new Label
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@@ -167,72 +156,45 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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// Biome
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lBox.AddChild(new Label
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{
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Text = "Biome:"
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Text = Loc.GetString("salvage-expedition-window-biome")
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});
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var biome = mission.Biome;
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lBox.AddChild(new Label
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{
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Text = _prototype.Index<BiomePrototype>(config.Biome).Description,
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Environment
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lBox.AddChild(new Label
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{
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Text = "Environment:"
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});
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lBox.AddChild(new Label
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{
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Text = config.Description,
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Text = Loc.GetString(_prototype.Index<SalvageBiomeMod>(biome).ID),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Modifiers
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// TODO
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// Rewards
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lBox.AddChild(new Label()
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lBox.AddChild(new Label
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{
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Text = $"Reward:"
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Text = Loc.GetString("salvage-expedition-window-modifiers")
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});
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var salvageReward = SharedSalvageSystem.GetReward(_prototype.Index<WeightedRandomPrototype>(config.Reward), mission.Seed, _prototype);
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var difficulty = config.DifficultyRating;
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var rewardDesc = string.Empty;
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var mods = mission.Modifiers;
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switch (salvageReward)
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lBox.AddChild(new Label
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{
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case BankReward bank:
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rewardDesc = $"Bank payment of {(int) (bank.Amount * SharedSalvageSystem.GetDifficultyModifier(difficulty))}";
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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lBox.AddChild(new Label()
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{
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Text = rewardDesc,
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FontColorOverride = StyleNano.GoodGreenFore,
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Text = string.Join("\n", mods.Select(o => "- " + o)).TrimEnd(),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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lBox.AddChild(new Label()
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{
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Text = $"Materials:"
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Text = Loc.GetString("salvage-expedition-window-loot")
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});
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if (config.Loots.Count == 0)
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if (mission.Loot.Count == 0)
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{
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lBox.AddChild(new Label()
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{
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Text = "N/A",
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Text = Loc.GetString("salvage-expedition-window-none"),
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FontColorOverride = StyleNano.ConcerningOrangeFore,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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@@ -240,60 +202,57 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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}
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else
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{
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foreach (var lootProto in SharedSalvageSystem.GetLoot(config.Loots, mission.Seed, _prototype))
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lBox.AddChild(new Label()
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{
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lBox.AddChild(new Label()
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{
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Text = lootProto.Description,
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FontColorOverride = StyleNano.ConcerningOrangeFore,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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}
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Text = string.Join("\n", mission.Loot.Select(o => "- " + _prototype.Index<SalvageLootPrototype>(o.Key).Description + (o.Value > 1 ? $" x {o.Value}" : ""))).TrimEnd(),
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FontColorOverride = StyleNano.ConcerningOrangeFore,
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HorizontalAlignment = HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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}
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// Claim
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var claimButton = new Button()
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{
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HorizontalExpand = true,
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Pressed = state.ActiveMission == mission.Index,
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VerticalAlignment = VAlignment.Bottom,
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Pressed = state.ActiveMission == missionParams.Index,
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ToggleMode = true,
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Disabled = state.Claimed,
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Disabled = state.Claimed || state.Cooldown,
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};
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claimButton.Label.Margin = new Thickness(0f, 5f);
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claimButton.OnPressed += args =>
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{
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ClaimMission?.Invoke(mission.Index);
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ClaimMission?.Invoke(missionParams.Index);
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};
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if (state.ActiveMission == mission.Index)
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if (state.ActiveMission == missionParams.Index)
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{
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claimButton.Text = "Claimed";
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claimButton.Text = Loc.GetString("salvage-expedition-window-claimed");
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claimButton.AddStyleClass(StyleBase.ButtonCaution);
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}
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else
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{
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claimButton.Text = "Claim";
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claimButton.Text = Loc.GetString("salvage-expedition-window-claim");
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}
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// TODO: Fix this copypaste bullshit
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var box = new PanelContainer()
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var box = new PanelContainer
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{
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PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
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HorizontalExpand = true,
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Margin = new Thickness(5f, 0f),
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Children =
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{
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new BoxContainer()
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new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Children =
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{
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missionStripe,
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lBox,
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new Control() {VerticalExpand = true},
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claimButton,
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},
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Margin = new Thickness(5f, 5f)
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@@ -314,7 +273,7 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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if (_claimed)
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{
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NextOfferBar.Value = 0f;
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NextOfferText.Text = "N/A";
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NextOfferText.Text = "00:00";
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return;
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}
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@@ -327,7 +286,11 @@ public sealed partial class SalvageExpeditionWindow : FancyWindow,
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}
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else
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{
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NextOfferBar.Value = 1f - (float) (remaining / SharedSalvageSystem.MissionCooldown);
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var cooldown = _cooldown
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? SharedSalvageSystem.MissionFailedCooldown
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: SharedSalvageSystem.MissionCooldown;
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NextOfferBar.Value = 1f - (float) (remaining / cooldown);
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NextOfferText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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