Simple Magic Spellbook System (#7823)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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namespace Content.Server.Explosion.Components;
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/// <summary>
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/// Triggers when the entity is overlapped for the specified duration.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnTimedCollideComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("threshold")]
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public float Threshold;
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/// <summary>
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/// A collection of entities that are colliding with this, and their own unique accumulator.
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/// </summary>
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[ViewVariables]
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public readonly Dictionary<EntityUid, float> Colliding = new();
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}
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