Adds door remotes from SS13 (#6335)

This commit is contained in:
WlarusFromDaSpace
2022-02-05 13:33:24 +00:00
committed by GitHub
parent 32ada7de7a
commit 11eb591c54
10 changed files with 283 additions and 1 deletions

View File

@@ -0,0 +1,93 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Physics;
using Content.Shared.Access.Components;
using Content.Server.Doors.Systems;
using Content.Server.Doors.Components;
namespace Content.Server.Remotes
{
public sealed class DoorRemoteSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedDoorSystem _sharedDoorSystem = default!;
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
SubscribeLocalEvent<DoorRemoteComponent, AfterInteractEvent>(OnAfterInteract);
}
public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
{
switch (component.Mode)
{
case DoorRemoteComponent.OperatingMode.OpenClose:
component.Mode = DoorRemoteComponent.OperatingMode.ToggleBolts;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-bolts"), args.User, Filter.Entities(args.User));
break;
case DoorRemoteComponent.OperatingMode.ToggleBolts:
component.Mode = DoorRemoteComponent.OperatingMode.OpenClose; // TODO: Swítch to ToggleEmergencyAcces when EA is implemented
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-open-close"), args.User, Filter.Entities(args.User)); // TODO: See the above comment
break;
/*
case DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess:
component.Mode = DoorRemoteComponent.OperatingMode.OpenClose;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-open-close"), args.User, Filter.Entities(args.User));
break;
*/
}
}
private void OnAfterInteract(EntityUid uid, DoorRemoteComponent component, AfterInteractEvent args)
{
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComponent) // If it isn't a door we don't use it
|| !HasComp<AccessReaderComponent>(args.Target) // Remotes do not work on doors without access requirements
|| !TryComp<AirlockComponent>(args.Target, out var airlockComponent) // Remotes only work on airlocks
|| !_interactionSystem.InRangeUnobstructed(args.User, doorComponent.Owner, -1f, CollisionGroup.Opaque))
{
return;
}
args.Handled = true;
if (component.Mode == DoorRemoteComponent.OperatingMode.OpenClose)
{
_sharedDoorSystem.TryToggleDoor(doorComponent.Owner, user: args.Used);
}
if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleBolts
&& airlockComponent.IsPowered())
{
if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
{
airlockComponent.SetBoltsWithAudio(!airlockComponent.IsBolted());
}
else
{
if (doorComponent.State != DoorState.Open)
{
_sharedDoorSystem.Deny(airlockComponent.Owner, user: args.User);
}
else if (doorComponent.DenySound != null)
{
SoundSystem.Play(Filter.Pvs(args.Target.Value), doorComponent.DenySound.GetSound(), args.Target.Value);
}
}
}
}
}
}