Fixes exceptions in AiReachableSystem on round restart.
This commit is contained in:
@@ -86,6 +86,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
#if DEBUG
|
||||
SubscribeLocalEvent<PlayerAttachSystemMessage>(SendDebugMessage);
|
||||
#endif
|
||||
_mapmanager.OnGridRemoved += GridRemoved;
|
||||
}
|
||||
|
||||
private void GridRemoved(GridId gridId)
|
||||
{
|
||||
_regions.Remove(gridId);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -588,7 +594,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
var chunkIdx = 0;
|
||||
var regionIdx = 0;
|
||||
|
||||
foreach (var (_, regions) in _regions[gridId])
|
||||
if (!_regions.TryGetValue(gridId, out var dict))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (_, regions) in dict)
|
||||
{
|
||||
var debugRegions = new Dictionary<int, List<Vector2>>();
|
||||
debugResult.Add(chunkIdx, debugRegions);
|
||||
|
||||
Reference in New Issue
Block a user