Main menu art credit system (#41328)

* Main menu art credit system

* change to center align in one box

* left align

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* add margin

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* fix formatting

* change to locale

* FTL file

* locid

* handle null list properly

* remove unneeded using

* push

* One more push

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Matthew Herber
2025-11-23 08:00:58 -05:00
committed by GitHub
parent cc27b6f027
commit 11a6f57d69
11 changed files with 142 additions and 41 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Lobby
@@ -28,6 +29,7 @@ namespace Content.Client.Lobby
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly ClientsidePlaytimeTrackingManager _playtimeTracking = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
private ClientGameTicker _gameTicker = default!;
private ContentAudioSystem _contentAudioSystem = default!;
@@ -250,15 +252,22 @@ namespace Content.Client.Lobby
private void UpdateLobbyBackground()
{
if (_gameTicker.LobbyBackground != null)
if (_protoMan.TryIndex(_gameTicker.LobbyBackground, out var proto))
{
Lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
Lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(proto.Background);
var markup = Loc.GetString("lobby-state-background-text",
("backgroundTitle", Loc.GetString(proto.Title)),
("backgroundArtist", Loc.GetString(proto.Artist)));
Lobby!.LobbyBackground.SetMarkup(markup);
}
else
{
Lobby!.Background.Texture = null;
}
Lobby!.LobbyBackground.SetMarkup(Loc.GetString("lobby-state-background-no-background-text"));
}
}
private void SetReady(bool newReady)