Remove usages of obsolete SpriteView.Sprite.set() (#19500)
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@@ -125,9 +125,8 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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container.AddButton(button);
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}
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var sprite = _entities.GetComponentOrNull<SpriteComponent>(data.HeldEntity);
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var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
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var update = new SlotSpriteUpdate(data.SlotGroup, data.SlotName, sprite, showStorage);
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var update = new SlotSpriteUpdate(data.HeldEntity, data.SlotGroup, data.SlotName, showStorage);
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SpriteUpdated(update);
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}
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}
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@@ -151,9 +150,8 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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_strippingWindow!.InventoryButtons.AddButton(button, data.ButtonOffset);
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}
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var sprite = _entities.GetComponentOrNull<SpriteComponent>(data.HeldEntity);
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var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
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var update = new SlotSpriteUpdate(data.SlotGroup, data.SlotName, sprite, showStorage);
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var update = new SlotSpriteUpdate(data.HeldEntity, data.SlotGroup, data.SlotName, showStorage);
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SpriteUpdated(update);
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}
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}
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@@ -288,7 +286,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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hoverSprite.CopyFrom(sprite);
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hoverSprite.Color = fits ? new Color(0, 255, 0, 127) : new Color(255, 0, 0, 127);
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control.HoverSpriteView.Sprite = hoverSprite;
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control.HoverSpriteView.SetEntity(hoverEntity);
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}
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private void AddSlot(SlotData data)
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@@ -338,18 +336,18 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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private void SpriteUpdated(SlotSpriteUpdate update)
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{
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var (group, name, sprite, showStorage) = update;
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var (entity, group, name, showStorage) = update;
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if (_strippingWindow?.InventoryButtons.GetButton(update.Name) is { } inventoryButton)
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{
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inventoryButton.SpriteView.Sprite = sprite;
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inventoryButton.SpriteView.SetEntity(entity);
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inventoryButton.StorageButton.Visible = showStorage;
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}
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if (_slotGroups.GetValueOrDefault(group)?.GetButton(name) is not { } button)
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return;
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button.SpriteView.Sprite = sprite;
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button.SpriteView.SetEntity(entity);
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button.StorageButton.Visible = showStorage;
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}
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