Remove usages of obsolete SpriteView.Sprite.set() (#19500)

This commit is contained in:
Visne
2023-08-25 03:16:46 +02:00
committed by GitHub
parent 3c667b6f7e
commit 11a57be230
20 changed files with 72 additions and 95 deletions

View File

@@ -113,26 +113,26 @@ namespace Content.Client.Storage.UI
|| !_entityManager.EntityExists(entity))
return;
_entityManager.TryGetComponent(entity, out SpriteComponent? sprite);
_entityManager.TryGetComponent(entity, out ItemComponent? item);
_entityManager.TryGetComponent(entity, out StackComponent? stack);
var count = stack?.Count ?? 1;
var size = item?.Size;
var spriteView = new SpriteView
{
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Center,
SetSize = new Vector2(32.0f, 32.0f),
OverrideDirection = Direction.South,
};
spriteView.SetEntity(entity);
button.AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
SeparationOverride = 2,
Children =
{
new SpriteView
{
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Center,
SetSize = new Vector2(32.0f, 32.0f),
OverrideDirection = Direction.South,
Sprite = sprite
},
spriteView,
new Label
{
HorizontalExpand = true,