Shuttle flattening (#16416)

This commit is contained in:
metalgearsloth
2023-05-19 17:26:28 +10:00
committed by GitHub
parent 26bf99f2ef
commit 1192a723e6
4 changed files with 96 additions and 2 deletions

View File

@@ -54,6 +54,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
SubscribeLocalEvent<BiomeComponent, ComponentStartup>(OnBiomeStartup); SubscribeLocalEvent<BiomeComponent, ComponentStartup>(OnBiomeStartup);
SubscribeLocalEvent<BiomeComponent, MapInitEvent>(OnBiomeMapInit); SubscribeLocalEvent<BiomeComponent, MapInitEvent>(OnBiomeMapInit);
SubscribeLocalEvent<FTLStartedEvent>(OnFTLStarted); SubscribeLocalEvent<FTLStartedEvent>(OnFTLStarted);
SubscribeLocalEvent<ShuttleFlattenEvent>(OnShuttleFlatten);
_configManager.OnValueChanged(CVars.NetMaxUpdateRange, SetLoadRange, true); _configManager.OnValueChanged(CVars.NetMaxUpdateRange, SetLoadRange, true);
InitializeCommands(); InitializeCommands();
_proto.PrototypesReloaded += ProtoReload; _proto.PrototypesReloaded += ProtoReload;
@@ -198,6 +199,39 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
Preload(targetMapUid, biome, targetArea); Preload(targetMapUid, biome, targetArea);
} }
private void OnShuttleFlatten(ref ShuttleFlattenEvent ev)
{
if (!TryComp<BiomeComponent>(ev.MapUid, out var biome) ||
!TryComp<MapGridComponent>(ev.MapUid, out var grid))
{
return;
}
var tiles = new List<(Vector2i Index, Tile Tile)>();
foreach (var aabb in ev.AABBs)
{
for (var x = Math.Floor(aabb.Left); x <= Math.Ceiling(aabb.Right); x++)
{
for (var y = Math.Floor(aabb.Bottom); y <= Math.Ceiling(aabb.Top); y++)
{
var index = new Vector2i((int) x, (int) y);
var chunk = SharedMapSystem.GetChunkIndices(index, ChunkSize);
var mod = biome.ModifiedTiles.GetOrNew(chunk * ChunkSize);
if (!mod.Add(index) || !TryGetBiomeTile(index, biome.Layers, biome.Noise, grid, out var tile))
continue;
// If we flag it as modified then the tile is never set so need to do it ourselves.
tiles.Add((index, tile.Value));
}
}
}
grid.SetTiles(tiles);
}
/// <summary> /// <summary>
/// Preloads biome for the specified area. /// Preloads biome for the specified area.
/// </summary> /// </summary>

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@@ -0,0 +1,7 @@
namespace Content.Server.Shuttles.Events;
/// <summary>
/// Raised broadcast whenever a shuttle FTLs
/// </summary>
[ByRefEvent]
public readonly record struct ShuttleFlattenEvent(EntityUid MapUid, List<Box2> AABBs);

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@@ -1,4 +1,3 @@
using Content.Server.Doors.Systems;
using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Components;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.Parallax; using Content.Shared.Parallax;
@@ -10,10 +9,11 @@ using Robust.Shared.Map;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Shuttles.Events; using Content.Server.Shuttles.Events;
using Content.Shared.Body.Components;
using Content.Shared.Buckle.Components; using Content.Shared.Buckle.Components;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
@@ -360,6 +360,8 @@ public sealed partial class ShuttleSystem
comp.Accumulator += FTLCooldown; comp.Accumulator += FTLCooldown;
_console.RefreshShuttleConsoles(uid); _console.RefreshShuttleConsoles(uid);
_mapManager.SetMapPaused(mapId, false); _mapManager.SetMapPaused(mapId, false);
Smimsh(uid, xform: xform);
var ftlEvent = new FTLCompletedEvent(uid, _mapManager.GetMapEntityId(mapId)); var ftlEvent = new FTLCompletedEvent(uid, _mapManager.GetMapEntityId(mapId));
RaiseLocalEvent(uid, ref ftlEvent, true); RaiseLocalEvent(uid, ref ftlEvent, true);
break; break;
@@ -638,4 +640,51 @@ public sealed partial class ShuttleSystem
return true; return true;
} }
/// <summary>
/// Flattens / deletes everything under the grid upon FTL.
/// </summary>
private void Smimsh(EntityUid uid, FixturesComponent? manager = null, MapGridComponent? grid = null, TransformComponent? xform = null)
{
if (!Resolve(uid, ref manager, ref grid, ref xform) || xform.MapUid == null)
return;
// Flatten anything not parented to a grid.
var xformQuery = GetEntityQuery<TransformComponent>();
var transform = _physics.GetPhysicsTransform(uid, xform, xformQuery);
var aabbs = new List<Box2>(manager.Fixtures.Count);
var mobQuery = GetEntityQuery<BodyComponent>();
var immune = new HashSet<EntityUid>();
foreach (var fixture in manager.Fixtures.Values)
{
if (!fixture.Hard)
continue;
var aabb = fixture.Shape.ComputeAABB(transform, 0);
// Double the polygon radius (at least while the radius exists).
aabb = aabb.Enlarged(0.02f);
aabbs.Add(aabb);
foreach (var ent in _lookup.GetEntitiesIntersecting(xform.MapUid.Value, aabb, LookupFlags.Uncontained))
{
if (ent == uid || immune.Contains(ent))
{
continue;
}
if (mobQuery.TryGetComponent(ent, out var mob))
{
var gibs = _bobby.GibBody(ent, body: mob);
immune.UnionWith(gibs);
continue;
}
QueueDel(ent);
}
}
var ev = new ShuttleFlattenEvent(xform.MapUid.Value, aabbs);
RaiseLocalEvent(ref ev);
}
} }

View File

@@ -1,7 +1,9 @@
using Content.Server.Body.Systems;
using Content.Server.Doors.Systems; using Content.Server.Doors.Systems;
using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Components;
using Content.Server.Stunnable; using Content.Server.Stunnable;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.Mobs.Systems;
using Content.Shared.Shuttles.Systems; using Content.Shared.Shuttles.Systems;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -21,8 +23,10 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AirlockSystem _airlock = default!; [Dependency] private readonly AirlockSystem _airlock = default!;
[Dependency] private readonly BodySystem _bobby = default!;
[Dependency] private readonly DockingSystem _dockSystem = default!; [Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DoorSystem _doors = default!; [Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!; [Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!; [Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;