Add an entire nullable to buckle
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@@ -162,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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}
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}
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}
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}
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private bool CanBuckle(IEntity user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap)
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private bool CanBuckle(IEntity? user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap)
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{
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{
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strap = null;
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strap = null;
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@@ -7,7 +7,6 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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