ECS expendable lights (#6370)
This commit is contained in:
@@ -1,12 +1,5 @@
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using Content.Server.Clothing.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Component;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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namespace Content.Server.Light.Components
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@@ -15,162 +8,14 @@ namespace Content.Server.Light.Components
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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/// <summary>
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// Status of light, whether or not it is emitting light.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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public bool Activated => CurrentState == ExpendableLightState.Lit || CurrentState == ExpendableLightState.Fading;
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public bool Activated => CurrentState is ExpendableLightState.Lit or ExpendableLightState.Fading;
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[ViewVariables]
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[ViewVariables] public float StateExpiryTime = default;
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private float _stateExpiryTime = default;
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private AppearanceComponent? _appearance = default;
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return TryActivate();
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}
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protected override void Initialize()
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{
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base.Initialize();
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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CurrentState = ExpendableLightState.BrandNew;
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Owner.EnsureComponent<PointLightComponent>();
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_entMan.TryGetComponent(Owner, out _appearance);
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}
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/// <summary>
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/// Enables the light if it is not active. Once active it cannot be turned off.
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/// </summary>
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public bool TryActivate()
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{
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if (!Activated && CurrentState == ExpendableLightState.BrandNew)
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{
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "lit";
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}
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CurrentState = ExpendableLightState.Lit;
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_stateExpiryTime = GlowDuration;
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UpdateSpriteAndSounds(Activated);
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UpdateVisualizer();
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return true;
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}
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return false;
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}
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private void UpdateVisualizer()
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{
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_appearance?.SetData(ExpendableLightVisuals.State, CurrentState);
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, TurnOnBehaviourID);
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break;
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case ExpendableLightState.Fading:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, FadeOutBehaviourID);
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break;
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case ExpendableLightState.Dead:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, string.Empty);
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break;
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}
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}
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private void UpdateSpriteAndSounds(bool on)
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{
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if (_entMan.TryGetComponent(Owner, out SpriteComponent? sprite))
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{
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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{
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SoundSystem.Play(Filter.Pvs(Owner), LitSound.GetSound(), Owner);
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if (IconStateLit != string.Empty)
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{
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sprite.LayerSetState(2, IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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}
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case ExpendableLightState.Fading:
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{
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break;
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}
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default:
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case ExpendableLightState.Dead:
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{
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if (DieSound != null) SoundSystem.Play(Filter.Pvs(Owner), DieSound.GetSound(), Owner);
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sprite.LayerSetState(0, IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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sprite.LayerSetVisible(1, false);
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break;
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}
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}
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}
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if (_entMan.TryGetComponent(Owner, out ClothingComponent? clothing))
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{
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clothing.EquippedPrefix = on ? "Activated" : string.Empty;
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}
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}
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public void Update(float frameTime)
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{
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if (!Activated) return;
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_stateExpiryTime -= frameTime;
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if (_stateExpiryTime <= 0f)
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{
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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CurrentState = ExpendableLightState.Fading;
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_stateExpiryTime = FadeOutDuration;
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UpdateVisualizer();
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break;
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default:
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case ExpendableLightState.Fading:
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CurrentState = ExpendableLightState.Dead;
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_entMan.GetComponent<MetaDataComponent>(Owner).EntityName = SpentName;
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_entMan.GetComponent<MetaDataComponent>(Owner).EntityDescription = SpentDesc;
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UpdateSpriteAndSounds(Activated);
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UpdateVisualizer();
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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@@ -1,30 +1,184 @@
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using Content.Server.Clothing.Components;
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using Content.Server.Light.Components;
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using Content.Server.Light.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Component;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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namespace Content.Server.Light.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class ExpendableLightSystem : EntitySystem
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public sealed class ExpendableLightSystem : EntitySystem
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{
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{
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public override void Update(float frameTime)
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{
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foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>())
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{
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light.Update(frameTime);
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}
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}
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<ExpendableLightComponent, ComponentInit>(OnExpLightInit);
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SubscribeLocalEvent<ExpendableLightComponent, UseInHandEvent>(OnExpLightUse);
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SubscribeLocalEvent<ExpendableLightComponent, GetActivationVerbsEvent>(AddIgniteVerb);
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SubscribeLocalEvent<ExpendableLightComponent, GetActivationVerbsEvent>(AddIgniteVerb);
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}
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}
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public override void Update(float frameTime)
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{
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foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>())
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{
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UpdateLight(light, frameTime);
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}
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}
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private void UpdateLight(ExpendableLightComponent component, float frameTime)
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{
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if (!component.Activated) return;
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component.StateExpiryTime -= frameTime;
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if (component.StateExpiryTime <= 0f)
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{
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switch (component.CurrentState)
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{
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case ExpendableLightState.Lit:
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component.CurrentState = ExpendableLightState.Fading;
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component.StateExpiryTime = component.FadeOutDuration;
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UpdateVisualizer(component);
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break;
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default:
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case ExpendableLightState.Fading:
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component.CurrentState = ExpendableLightState.Dead;
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var meta = MetaData(component.Owner);
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meta.EntityName = component.SpentName;
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meta.EntityDescription = component.SpentDesc;
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UpdateSpriteAndSounds(component);
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UpdateVisualizer(component);
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if (TryComp<SharedItemComponent>(component.Owner, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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break;
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}
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}
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}
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/// <summary>
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/// Enables the light if it is not active. Once active it cannot be turned off.
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/// </summary>
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public bool TryActivate(ExpendableLightComponent component)
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{
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if (!component.Activated && component.CurrentState == ExpendableLightState.BrandNew)
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{
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if (TryComp<SharedItemComponent>(component.Owner, out var item))
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{
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item.EquippedPrefix = "lit";
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}
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component.CurrentState = ExpendableLightState.Lit;
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component.StateExpiryTime = component.GlowDuration;
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UpdateSpriteAndSounds(component);
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UpdateVisualizer(component);
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return true;
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}
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return false;
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}
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private void UpdateVisualizer(ExpendableLightComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(component.Owner, ref appearance, false)) return;
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appearance.SetData(ExpendableLightVisuals.State, component.CurrentState);
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switch (component.CurrentState)
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{
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case ExpendableLightState.Lit:
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appearance.SetData(ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID);
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break;
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case ExpendableLightState.Fading:
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appearance.SetData(ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID);
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break;
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case ExpendableLightState.Dead:
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appearance.SetData(ExpendableLightVisuals.Behavior, string.Empty);
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break;
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}
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}
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private void UpdateSpriteAndSounds(ExpendableLightComponent component)
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{
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if (TryComp<SpriteComponent>(component.Owner, out var sprite))
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{
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switch (component.CurrentState)
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{
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case ExpendableLightState.Lit:
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.LitSound.GetSound(), component.Owner);
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if (component.IconStateLit != string.Empty)
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{
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sprite.LayerSetState(2, component.IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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}
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case ExpendableLightState.Fading:
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{
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break;
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}
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default:
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case ExpendableLightState.Dead:
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{
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if (component.DieSound != null)
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SoundSystem.Play(Filter.Pvs(component.Owner), component.DieSound.GetSound(), component.Owner);
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sprite.LayerSetState(0, component.IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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sprite.LayerSetVisible(1, false);
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break;
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}
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}
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}
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if (TryComp<ClothingComponent>(component.Owner, out var clothing))
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{
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clothing.EquippedPrefix = component.Activated ? "Activated" : string.Empty;
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}
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}
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private void OnExpLightInit(EntityUid uid, ExpendableLightComponent component, ComponentInit args)
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{
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if (TryComp<SharedItemComponent?>(uid, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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component.CurrentState = ExpendableLightState.BrandNew;
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EntityManager.EnsureComponent<PointLightComponent>(uid);
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}
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private void OnExpLightUse(EntityUid uid, ExpendableLightComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (TryActivate(component))
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args.Handled = true;
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}
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private void AddIgniteVerb(EntityUid uid, ExpendableLightComponent component, GetActivationVerbsEvent args)
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private void AddIgniteVerb(EntityUid uid, ExpendableLightComponent component, GetActivationVerbsEvent args)
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{
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{
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if (!args.CanAccess || !args.CanInteract)
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if (!args.CanAccess || !args.CanInteract)
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@@ -35,10 +189,12 @@ namespace Content.Server.Light.EntitySystems
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// Ignite the flare or make the glowstick glow.
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// Ignite the flare or make the glowstick glow.
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// Also hot damn, those are some shitty glowsticks, we need to get a refund.
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// Also hot damn, those are some shitty glowsticks, we need to get a refund.
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Verb verb = new();
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Verb verb = new()
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verb.Text = Loc.GetString("expendable-light-start-verb");
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{
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verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
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Text = Loc.GetString("expendable-light-start-verb"),
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verb.Act = () => component.TryActivate();
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IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png",
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Act = () => TryActivate(component)
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};
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args.Verbs.Add(verb);
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args.Verbs.Add(verb);
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}
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}
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}
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}
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@@ -36,39 +36,39 @@ namespace Content.Shared.Light.Component
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[ViewVariables]
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[ViewVariables]
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||||||
[DataField("turnOnBehaviourID")]
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[DataField("turnOnBehaviourID")]
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||||||
protected string TurnOnBehaviourID { get; set; } = string.Empty;
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public string TurnOnBehaviourID { get; set; } = string.Empty;
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[ViewVariables]
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[ViewVariables]
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[DataField("fadeOutBehaviourID")]
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[DataField("fadeOutBehaviourID")]
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protected string FadeOutBehaviourID { get; set; } = string.Empty;
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public string FadeOutBehaviourID { get; set; } = string.Empty;
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[ViewVariables]
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[ViewVariables]
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[DataField("glowDuration")]
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[DataField("glowDuration")]
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protected float GlowDuration { get; set; } = 60 * 15f;
|
public float GlowDuration { get; set; } = 60 * 15f;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("fadeOutDuration")]
|
[DataField("fadeOutDuration")]
|
||||||
protected float FadeOutDuration { get; set; } = 60 * 5f;
|
public float FadeOutDuration { get; set; } = 60 * 5f;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("spentDesc")]
|
[DataField("spentDesc")]
|
||||||
protected string SpentDesc { get; set; } = string.Empty;
|
public string SpentDesc { get; set; } = string.Empty;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("spentName")]
|
[DataField("spentName")]
|
||||||
protected string SpentName { get; set; } = string.Empty;
|
public string SpentName { get; set; } = string.Empty;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("iconStateSpent")]
|
[DataField("iconStateSpent")]
|
||||||
protected string IconStateSpent { get; set; } = string.Empty;
|
public string IconStateSpent { get; set; } = string.Empty;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("iconStateOn")]
|
[DataField("iconStateOn")]
|
||||||
protected string IconStateLit { get; set; } = string.Empty;
|
public string IconStateLit { get; set; } = string.Empty;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("litSound", required: true)]
|
[DataField("litSound", required: true)]
|
||||||
protected SoundSpecifier LitSound { get; set; } = default!;
|
public SoundSpecifier LitSound { get; set; } = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("loopedSound")]
|
[DataField("loopedSound")]
|
||||||
@@ -76,6 +76,6 @@ namespace Content.Shared.Light.Component
|
|||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("dieSound")]
|
[DataField("dieSound")]
|
||||||
protected SoundSpecifier? DieSound { get; set; } = null;
|
public SoundSpecifier? DieSound { get; set; } = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user