ECS expendable lights (#6370)
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@@ -1,12 +1,5 @@
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using Content.Server.Clothing.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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@@ -15,162 +8,14 @@ namespace Content.Server.Light.Components
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// </summary>
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[ViewVariables]
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public bool Activated => CurrentState == ExpendableLightState.Lit || CurrentState == ExpendableLightState.Fading;
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public bool Activated => CurrentState is ExpendableLightState.Lit or ExpendableLightState.Fading;
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[ViewVariables]
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private float _stateExpiryTime = default;
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private AppearanceComponent? _appearance = default;
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return TryActivate();
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}
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protected override void Initialize()
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{
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base.Initialize();
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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CurrentState = ExpendableLightState.BrandNew;
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Owner.EnsureComponent<PointLightComponent>();
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_entMan.TryGetComponent(Owner, out _appearance);
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}
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/// <summary>
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/// Enables the light if it is not active. Once active it cannot be turned off.
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/// </summary>
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public bool TryActivate()
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{
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if (!Activated && CurrentState == ExpendableLightState.BrandNew)
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{
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "lit";
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}
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CurrentState = ExpendableLightState.Lit;
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_stateExpiryTime = GlowDuration;
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UpdateSpriteAndSounds(Activated);
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UpdateVisualizer();
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return true;
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}
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return false;
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}
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private void UpdateVisualizer()
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{
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_appearance?.SetData(ExpendableLightVisuals.State, CurrentState);
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, TurnOnBehaviourID);
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break;
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case ExpendableLightState.Fading:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, FadeOutBehaviourID);
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break;
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case ExpendableLightState.Dead:
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_appearance?.SetData(ExpendableLightVisuals.Behavior, string.Empty);
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break;
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}
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}
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private void UpdateSpriteAndSounds(bool on)
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{
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if (_entMan.TryGetComponent(Owner, out SpriteComponent? sprite))
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{
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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{
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SoundSystem.Play(Filter.Pvs(Owner), LitSound.GetSound(), Owner);
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if (IconStateLit != string.Empty)
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{
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sprite.LayerSetState(2, IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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}
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case ExpendableLightState.Fading:
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{
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break;
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}
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default:
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case ExpendableLightState.Dead:
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{
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if (DieSound != null) SoundSystem.Play(Filter.Pvs(Owner), DieSound.GetSound(), Owner);
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sprite.LayerSetState(0, IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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sprite.LayerSetVisible(1, false);
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break;
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}
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}
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}
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if (_entMan.TryGetComponent(Owner, out ClothingComponent? clothing))
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{
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clothing.EquippedPrefix = on ? "Activated" : string.Empty;
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}
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}
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public void Update(float frameTime)
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{
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if (!Activated) return;
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_stateExpiryTime -= frameTime;
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if (_stateExpiryTime <= 0f)
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{
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switch (CurrentState)
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{
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case ExpendableLightState.Lit:
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CurrentState = ExpendableLightState.Fading;
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_stateExpiryTime = FadeOutDuration;
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UpdateVisualizer();
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break;
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default:
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case ExpendableLightState.Fading:
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CurrentState = ExpendableLightState.Dead;
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_entMan.GetComponent<MetaDataComponent>(Owner).EntityName = SpentName;
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_entMan.GetComponent<MetaDataComponent>(Owner).EntityDescription = SpentDesc;
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UpdateSpriteAndSounds(Activated);
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UpdateVisualizer();
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if (_entMan.TryGetComponent<SharedItemComponent?>(Owner, out var item))
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{
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item.EquippedPrefix = "unlit";
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}
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break;
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}
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}
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}
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[ViewVariables] public float StateExpiryTime = default;
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}
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}
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