diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
index 14a837aab7..5626f11e0e 100644
--- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
@@ -71,6 +71,12 @@ public sealed partial class NukeopsRuleComponent : Component
[DataField]
public TimeSpan WarNukieArriveDelay = TimeSpan.FromMinutes(15);
+ ///
+ /// Time crew can't call emergency shuttle after war declaration.
+ ///
+ [DataField]
+ public TimeSpan WarEvacShuttleDisabled = TimeSpan.FromMinutes(25);
+
///
/// Minimal operatives count for war declaration
///
diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
index ca6548301a..e22626594f 100644
--- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
@@ -312,7 +312,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
{
// Nukies must wait some time after declaration of war to get on the station
var warTime = Timing.CurTime.Subtract(nukeops.WarDeclaredTime.Value);
- if (warTime < nukeops.WarNukieArriveDelay)
+ if (warTime < nukeops.WarEvacShuttleDisabled)
{
ev.Cancelled = true;
ev.Reason = Loc.GetString("war-ops-shuttle-call-unavailable");