Toggleable Hardsuit Helmets (#7559)
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@@ -90,7 +90,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (handContainer == null || handContainer.ContainedEntity != null)
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return false;
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if (!Resolve(entity, ref item, false))
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if (!Resolve(entity, ref item, false) || !item.CanPickup)
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return false;
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if (TryComp(entity, out PhysicsComponent? physics) && physics.BodyType == BodyType.Static)
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