Pipe visualizers (#3042)
* modifies pipe sprites to look not connected * pipe connector sprites * PipeConnectorVisualizer * Remove pipe visualizer * Revert "Remove pipe visualizer" This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782. * PipeDirection can be set with the sprite updating correctly * fixes meta files * removes unused vent/scrubber directions * OnConnectedDirectionsNeedsUpdating * comments + OnConnectedDirectionsNeedsUpdating gets called * fix connecteddirections bug * Combines ConnectedDirections sent to visualizer * fixes unconnected pipe sprites * Adds PipeConnectorVisualizer to other piping entities * code cleanup * Fixed bug with ConnectedDirections not being set correctly * diff fix * rotation simplification * Improves rsi serialization * enable nullable * wip * visualizer cleanup * nullable cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -13,15 +13,19 @@ namespace Content.Shared.GameObjects.Components.Atmos
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[Serializable, NetSerializable]
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public class PipeVisualState
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{
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public readonly PipeDirection PipeDirection;
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public readonly PipeShape PipeShape;
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public PipeVisualState(PipeDirection pipeDirection)
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public readonly PipeDirection ConnectedDirections;
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public PipeVisualState(PipeShape pipeShape, PipeDirection connectedDirections)
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{
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PipeDirection = pipeDirection;
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PipeShape = pipeShape;
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ConnectedDirections = connectedDirections;
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}
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}
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[Flags]
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[Serializable, NetSerializable]
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public enum PipeDirection
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{
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None = 0,
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@@ -63,6 +67,25 @@ namespace Content.Shared.GameObjects.Components.Atmos
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Fourway
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}
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public static class PipeShapeHelpers
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{
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/// <summary>
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/// Gets the direction of a shape when facing 0 degrees (the initial direction of entities).
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/// </summary>
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public static PipeDirection ToBaseDirection(this PipeShape shape)
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{
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return shape switch
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{
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PipeShape.Half => PipeDirection.East,
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PipeShape.Straight => PipeDirection.Lateral,
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PipeShape.Bend => PipeDirection.SEBend,
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PipeShape.TJunction => PipeDirection.TEast,
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PipeShape.Fourway => PipeDirection.Fourway,
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_ => throw new ArgumentOutOfRangeException(nameof(shape), $"{shape} does not have an associated {nameof(PipeDirection)}."),
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};
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}
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}
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public static class PipeDirectionHelpers
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{
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public const int PipeDirections = 4;
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