Pipe visualizers (#3042)
* modifies pipe sprites to look not connected * pipe connector sprites * PipeConnectorVisualizer * Remove pipe visualizer * Revert "Remove pipe visualizer" This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782. * PipeDirection can be set with the sprite updating correctly * fixes meta files * removes unused vent/scrubber directions * OnConnectedDirectionsNeedsUpdating * comments + OnConnectedDirectionsNeedsUpdating gets called * fix connecteddirections bug * Combines ConnectedDirections sent to visualizer * fixes unconnected pipe sprites * Adds PipeConnectorVisualizer to other piping entities * code cleanup * Fixed bug with ConnectedDirections not being set correctly * diff fix * rotation simplification * Improves rsi serialization * enable nullable * wip * visualizer cleanup * nullable cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,4 +1,4 @@
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using System;
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#nullable enable
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -12,47 +12,44 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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/// <summary>
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/// Sets the state of the sprite based on what shape of pipe it is.
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/// </summary>
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[UsedImplicitly]
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public class PipeVisualizer : AppearanceVisualizer
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{
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private string _rsiString;
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private RSI _pipeRSI;
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private RSI? _pipeRSI;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var serializer = YamlObjectSerializer.NewReader(node);
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serializer.DataField(ref _rsiString, "rsiString", "Constructible/Atmos/pipe.rsi");
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var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString;
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try
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{
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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var resource = resourceCache.GetResource<RSIResource>(rsiPath);
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_pipeRSI = resource.RSI;
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}
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catch (Exception e)
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{
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Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
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}
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var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
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_pipeRSI = rsi.RSI;
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else
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Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!entity.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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sprite.LayerMapReserveBlank(Layer.PipeBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
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sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
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if (_pipeRSI != null)
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sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
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sprite.LayerSetVisible(pipeBaseLayer, true);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
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var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
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var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
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@@ -62,7 +59,7 @@ namespace Content.Client.GameObjects.Components.Atmos
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private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
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{
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var stateId = "pipe";
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stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
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stateId += pipeVisualState.PipeShape.ToString();
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return stateId;
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}
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