Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit * Updated Access/command.yml * Fix for Access/AccessLevelPrototype.cs * Added silicon access levels to admin items * Included self-recharging battery changes * Revert "Included self-recharging battery changes" * Addressed reviewers comments * Additional reviewer comments
This commit is contained in:
@@ -78,7 +78,12 @@ public sealed class IdCardSystem : SharedIdCardSystem
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}
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// Give them a wonderful new access to compensate for everything
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var random = _random.Pick(_prototypeManager.EnumeratePrototypes<AccessLevelPrototype>().ToArray());
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var ids = _prototypeManager.EnumeratePrototypes<AccessLevelPrototype>().Where(x => x.CanAddToIdCard).ToArray();
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if (ids.Length == 0)
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return;
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var random = _random.Pick(ids);
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access.Tags.Add(random.ID);
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Dirty(uid, access);
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@@ -40,6 +40,13 @@ public sealed partial class NPCRangedCombatComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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public bool TargetInLOS = false;
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/// <summary>
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/// If true, only opaque objects will block line of sight.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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// ReSharper disable once InconsistentNaming
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public bool UseOpaqueForLOSChecks = false;
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/// <summary>
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/// Delay after target is in LOS before we start shooting.
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/// </summary>
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@@ -47,4 +47,10 @@ public sealed partial class HTNComponent : NPCComponent
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/// Is this NPC currently planning?
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/// </summary>
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[ViewVariables] public bool Planning => PlanningJob != null;
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/// <summary>
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/// Determines whether plans should be made / updated for this entity
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/// </summary>
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[DataField]
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public bool Enabled = true;
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}
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@@ -133,6 +133,39 @@ public sealed class HTNSystem : EntitySystem
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component.PlanningJob = null;
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}
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/// <summary>
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/// Enable / disable the hierarchical task network of an entity
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/// </summary>
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/// <param name="ent">The entity and its <see cref="HTNComponent"/></param>
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/// <param name="state">Set 'true' to enable, or 'false' to disable, the HTN</param>
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/// <param name="planCooldown">Specifies a time in seconds before the entity can start planning a new action (only takes effect when the HTN is enabled)</param>
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// ReSharper disable once InconsistentNaming
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[PublicAPI]
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public void SetHTNEnabled(Entity<HTNComponent> ent, bool state, float planCooldown = 0f)
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{
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if (ent.Comp.Enabled == state)
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return;
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ent.Comp.Enabled = state;
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ent.Comp.PlanAccumulator = planCooldown;
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ent.Comp.PlanningToken?.Cancel();
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ent.Comp.PlanningToken = null;
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if (ent.Comp.Plan != null)
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{
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var currentOperator = ent.Comp.Plan.CurrentOperator;
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ShutdownTask(currentOperator, ent.Comp.Blackboard, HTNOperatorStatus.Failed);
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ShutdownPlan(ent.Comp);
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ent.Comp.Plan = null;
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}
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if (ent.Comp.Enabled && ent.Comp.PlanAccumulator <= 0)
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RequestPlan(ent.Comp);
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}
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/// <summary>
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/// Forces the NPC to replan.
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/// </summary>
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@@ -147,12 +180,15 @@ public sealed class HTNSystem : EntitySystem
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_planQueue.Process();
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var query = EntityQueryEnumerator<ActiveNPCComponent, HTNComponent>();
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while(query.MoveNext(out var uid, out _, out var comp))
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while (query.MoveNext(out var uid, out _, out var comp))
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{
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// If we're over our max count or it's not MapInit then ignore the NPC.
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if (count >= maxUpdates)
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break;
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if (!comp.Enabled)
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continue;
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if (comp.PlanningJob != null)
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{
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if (comp.PlanningJob.Exception != null)
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@@ -1,4 +1,5 @@
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using Content.Server.Interaction;
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using Content.Shared.Physics;
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namespace Content.Server.NPC.HTN.Preconditions;
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@@ -13,6 +14,9 @@ public sealed partial class TargetInLOSPrecondition : HTNPrecondition
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[DataField("rangeKey")]
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public string RangeKey = "RangeKey";
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[DataField("opaqueKey")]
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public bool UseOpaqueForLOSChecksKey = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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@@ -27,7 +31,8 @@ public sealed partial class TargetInLOSPrecondition : HTNPrecondition
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return false;
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var range = blackboard.GetValueOrDefault<float>(RangeKey, _entManager);
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var collisionGroup = UseOpaqueForLOSChecksKey ? CollisionGroup.Opaque : (CollisionGroup.Impassable | CollisionGroup.InteractImpassable);
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return _interaction.InRangeUnobstructed(owner, target, range);
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return _interaction.InRangeUnobstructed(owner, target, range, collisionGroup);
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}
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}
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@@ -33,6 +33,12 @@ public sealed partial class GunOperator : HTNOperator, IHtnConditionalShutdown
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[DataField("requireLOS")]
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public bool RequireLOS = false;
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/// <summary>
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/// If true, only opaque objects will block line of sight.
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/// </summary>
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[DataField("opaqueKey")]
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public bool UseOpaqueForLOSChecks = false;
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// Like movement we add a component and pass it off to the dedicated system.
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
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@@ -56,8 +62,10 @@ public sealed partial class GunOperator : HTNOperator, IHtnConditionalShutdown
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public override void Startup(NPCBlackboard blackboard)
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{
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base.Startup(blackboard);
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var ranged = _entManager.EnsureComponent<NPCRangedCombatComponent>(blackboard.GetValue<EntityUid>(NPCBlackboard.Owner));
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ranged.Target = blackboard.GetValue<EntityUid>(TargetKey);
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ranged.UseOpaqueForLOSChecks = UseOpaqueForLOSChecks;
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if (blackboard.TryGetValue<float>(NPCBlackboard.RotateSpeed, out var rotSpeed, _entManager))
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{
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@@ -0,0 +1,12 @@
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namespace Content.Server.NPC.Queries.Considerations;
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/// <summary>
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/// Returns 0f if the NPC has a <see cref="TurretTargetSettingsComponent"/> and the
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/// target entity is exempt from being targeted, otherwise it returns 1f.
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/// See <see cref="TurretTargetSettingsSystem.EntityIsTargetForTurret"/>
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/// for further details on turret target validation.
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/// </summary>
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public sealed partial class TurretTargetingCon : UtilityConsideration
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{
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}
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@@ -1,6 +1,7 @@
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using Content.Server.NPC.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Map;
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@@ -132,8 +133,10 @@ public sealed partial class NPCCombatSystem
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if (comp.LOSAccumulator < 0f)
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{
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comp.LOSAccumulator += UnoccludedCooldown;
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// For consistency with NPC steering.
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comp.TargetInLOS = _interaction.InRangeUnobstructed(uid, comp.Target, distance + 0.1f);
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var collisionGroup = comp.UseOpaqueForLOSChecks ? CollisionGroup.Opaque : (CollisionGroup.Impassable | CollisionGroup.InteractImpassable);
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comp.TargetInLOS = _interaction.InRangeUnobstructed(uid, comp.Target, distance + 0.1f, collisionGroup);
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}
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if (!comp.TargetInLOS)
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@@ -20,6 +20,7 @@ using Content.Shared.NPC.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Turrets;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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@@ -53,6 +54,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly MobThresholdSystem _thresholdSystem = default!;
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[Dependency] private readonly TurretTargetSettingsSystem _turretTargetSettings = default!;
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private EntityQuery<PuddleComponent> _puddleQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -358,6 +360,14 @@ public sealed class NPCUtilitySystem : EntitySystem
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return 1f;
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return 0f;
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}
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case TurretTargetingCon:
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{
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if (!TryComp<TurretTargetSettingsComponent>(owner, out var turretTargetSettings) ||
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_turretTargetSettings.EntityIsTargetForTurret((owner, turretTargetSettings), targetUid))
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return 1f;
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return 0f;
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}
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default:
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throw new NotImplementedException();
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}
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@@ -15,9 +15,15 @@ namespace Content.Shared.Access
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/// <summary>
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/// The player-visible name of the access level, in the ID card console and such.
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/// </summary>
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[DataField("name")]
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[DataField]
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public string? Name { get; set; }
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/// <summary>
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/// Denotes whether this access level is intended to be assignable to a crew ID card.
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/// </summary>
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[DataField]
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public bool CanAddToIdCard = true;
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public string GetAccessLevelName()
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{
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if (Name is { } name)
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19
Content.Shared/Turrets/TurretTargetSettingsComponent.cs
Normal file
19
Content.Shared/Turrets/TurretTargetSettingsComponent.cs
Normal file
@@ -0,0 +1,19 @@
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using Content.Shared.Access;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Turrets;
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/// <summary>
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/// Attached to entities to provide them with turret target selection data.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(TurretTargetSettingsSystem))]
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public sealed partial class TurretTargetSettingsComponent : Component
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{
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/// <summary>
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/// Crew with one or more access levels from this list are exempt from being targeted by turrets.
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<ProtoId<AccessLevelPrototype>> ExemptAccessLevels = new();
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}
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126
Content.Shared/Turrets/TurretTargetSettingsSystem.cs
Normal file
126
Content.Shared/Turrets/TurretTargetSettingsSystem.cs
Normal file
@@ -0,0 +1,126 @@
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Turrets;
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/// <summary>
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/// This system is used for validating potential targets for NPCs with a <see cref="TurretTargetSettingsComponent"/> (i.e., turrets).
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/// A turret will consider an entity a valid target if the entity does not possess any access tags which appear on the
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/// turret's <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list.
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/// </summary>
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public sealed partial class TurretTargetSettingsSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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private ProtoId<AccessLevelPrototype> _accessLevelBorg = "Borg";
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private ProtoId<AccessLevelPrototype> _accessLevelBasicSilicon = "BasicSilicon";
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/// <summary>
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/// Adds or removes access levels from a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list.
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/// </summary>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="exemption">The proto ID for the access level</param>
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/// <param name="enabled">Set 'true' to add the exemption, or 'false' to remove it</param>
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[PublicAPI]
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public void SetAccessLevelExemption(Entity<TurretTargetSettingsComponent> ent, ProtoId<AccessLevelPrototype> exemption, bool enabled)
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{
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if (enabled)
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ent.Comp.ExemptAccessLevels.Add(exemption);
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else
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ent.Comp.ExemptAccessLevels.Remove(exemption);
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}
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/// <summary>
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/// Adds or removes a collection of access levels from a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list.
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/// </summary>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="exemption">The collection of access level proto IDs to add or remove</param>
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/// <param name="enabled">Set 'true' to add the collection as exemptions, or 'false' to remove them</param>
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[PublicAPI]
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public void SetAccessLevelExemptions(Entity<TurretTargetSettingsComponent> ent, ICollection<ProtoId<AccessLevelPrototype>> exemptions, bool enabled)
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{
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foreach (var exemption in exemptions)
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SetAccessLevelExemption(ent, exemption, enabled);
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}
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/// <summary>
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/// Sets a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list to contain only a supplied collection of access levels.
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/// </summary>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="exemptions">The supplied collection of access level proto IDs</param>
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[PublicAPI]
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public void SyncAccessLevelExemptions(Entity<TurretTargetSettingsComponent> ent, ICollection<ProtoId<AccessLevelPrototype>> exemptions)
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{
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ent.Comp.ExemptAccessLevels.Clear();
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SetAccessLevelExemptions(ent, exemptions, true);
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}
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/// <summary>
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/// Sets a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list to match that of another.
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/// </summary>
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/// <param name="target">The entity this is having its exemption list updated <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="source">The entity that is being used as a template for the target</param>
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[PublicAPI]
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public void SyncAccessLevelExemptions(Entity<TurretTargetSettingsComponent> target, Entity<TurretTargetSettingsComponent> source)
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{
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SyncAccessLevelExemptions(target, source.Comp.ExemptAccessLevels);
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}
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/// <summary>
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/// Returns whether a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list contains a specific access level.
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/// </summary>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="exemption">The access level proto ID being checked</param>
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[PublicAPI]
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public bool HasAccessLevelExemption(Entity<TurretTargetSettingsComponent> ent, ProtoId<AccessLevelPrototype> exemption)
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{
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if (ent.Comp.ExemptAccessLevels.Count == 0)
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return false;
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return ent.Comp.ExemptAccessLevels.Contains(exemption);
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}
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/// <summary>
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/// Returns whether a <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list contains one or more access levels from another collection.
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/// </summary>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="exemptions"></param>
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[PublicAPI]
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public bool HasAnyAccessLevelExemption(Entity<TurretTargetSettingsComponent> ent, ICollection<ProtoId<AccessLevelPrototype>> exemptions)
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{
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if (ent.Comp.ExemptAccessLevels.Count == 0)
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return false;
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foreach (var exemption in exemptions)
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{
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if (HasAccessLevelExemption(ent, exemption))
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return true;
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}
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return false;
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}
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/// <summary>
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/// Returns whether an entity is a valid target for a turret.
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/// </summary>
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/// <remarks>
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/// Returns false if the target possesses one or more access tags that are present on the entity's <see cref="TurretTargetSettingsComponent.ExemptAccessLevels"/> list.
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/// </remarks>
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/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
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/// <param name="target">The target entity</param>
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[PublicAPI]
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public bool EntityIsTargetForTurret(Entity<TurretTargetSettingsComponent> ent, EntityUid target)
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{
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var accessLevels = _accessReader.FindAccessTags(target);
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if (accessLevels.Contains(_accessLevelBorg))
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return !HasAccessLevelExemption(ent, _accessLevelBorg);
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if (accessLevels.Contains(_accessLevelBasicSilicon))
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return !HasAccessLevelExemption(ent, _accessLevelBasicSilicon);
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return !HasAnyAccessLevelExemption(ent, accessLevels);
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}
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}
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@@ -45,3 +45,7 @@ id-card-access-level-syndicate-agent = Syndicate Agent
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id-card-access-level-central-command = Central Command
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id-card-access-level-wizard = Wizard
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id-card-access-level-station-ai = Artifical Intelligence
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id-card-access-level-borg = Cyborg
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id-card-access-level-basic-silicon = Robot
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@@ -13,14 +13,20 @@
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- type: accessGroup
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id: Command
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tags:
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- Command
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- Captain
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- HeadOfPersonnel
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- Command
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- ChiefEngineer
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- ChiefMedicalOfficer
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- Cryogenics
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- HeadOfPersonnel
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- HeadOfSecurity
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- Quartermaster
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- ResearchDirector
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||||
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- type: accessLevel
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id: EmergencyShuttleRepealAll
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name: id-card-access-level-emergency-shuttle-repeal
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canAddToIdCard: false
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- type: accessLevel
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id: Cryogenics
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21
Resources/Prototypes/Access/silicon.yml
Normal file
21
Resources/Prototypes/Access/silicon.yml
Normal file
@@ -0,0 +1,21 @@
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- type: accessLevel
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id: Borg
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name: id-card-access-level-borg
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canAddToIdCard: false
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- type: accessLevel
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id: BasicSilicon
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name: id-card-access-level-basic-silicon
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canAddToIdCard: false
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- type: accessLevel
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id: StationAi
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name: id-card-access-level-station-ai
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canAddToIdCard: false
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||||
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- type: accessGroup
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id: Silicon
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tags:
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- StationAi
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- Borg
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- BasicSilicon
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||||
@@ -290,6 +290,8 @@
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||||
enabled: false
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||||
groups:
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- AllAccess
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||||
tags:
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||||
- Borg
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- type: AccessReader
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access: [["Command"], ["Research"]]
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||||
- type: ShowJobIcons
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||||
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||||
@@ -31,6 +31,9 @@
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||||
- type: NpcFactionMember
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||||
factions:
|
||||
- SimpleNeutral
|
||||
- type: Access
|
||||
tags:
|
||||
- BasicSilicon
|
||||
- type: IntrinsicRadioReceiver
|
||||
- type: ActiveRadio
|
||||
channels:
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
- type: Access
|
||||
groups:
|
||||
- AllAccess
|
||||
- Silicon
|
||||
tags:
|
||||
- NuclearOperative
|
||||
- SyndicateAgent
|
||||
|
||||
@@ -430,6 +430,7 @@
|
||||
- type: Access
|
||||
groups:
|
||||
- AllAccess
|
||||
- Silicon
|
||||
- type: Eye
|
||||
drawFov: false
|
||||
- type: Examiner
|
||||
|
||||
@@ -827,6 +827,7 @@
|
||||
- type: Access
|
||||
groups:
|
||||
- AllAccess
|
||||
- Silicon
|
||||
tags:
|
||||
- CentralCommand
|
||||
- NuclearOperative
|
||||
|
||||
@@ -90,6 +90,8 @@
|
||||
- Armory
|
||||
- Atmospherics
|
||||
- Bar
|
||||
- BasicSilicon
|
||||
- Borg
|
||||
- Brig
|
||||
- Detective
|
||||
- Captain
|
||||
@@ -117,6 +119,7 @@
|
||||
- Salvage
|
||||
- Security
|
||||
- Service
|
||||
- StationAi
|
||||
- Theatre
|
||||
- CentralCommand
|
||||
- NuclearOperative
|
||||
|
||||
@@ -33,6 +33,39 @@
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleSpinCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: EnergyTurretCompound
|
||||
branches:
|
||||
- tasks:
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:UtilityOperator
|
||||
proto: NearbyGunTargets
|
||||
|
||||
- !type:HTNPrimitiveTask
|
||||
preconditions:
|
||||
- !type:KeyExistsPrecondition
|
||||
key: Target
|
||||
- !type:TargetInRangePrecondition
|
||||
targetKey: Target
|
||||
# TODO: Non-scuffed
|
||||
rangeKey: RangedRange
|
||||
- !type:TargetInLOSPrecondition
|
||||
targetKey: Target
|
||||
rangeKey: RangedRange
|
||||
opaqueKey: true
|
||||
operator: !type:GunOperator
|
||||
targetKey: Target
|
||||
opaqueKey: true
|
||||
services:
|
||||
- !type:UtilityService
|
||||
id: RangedService
|
||||
proto: NearbyGunTargets
|
||||
key: Target
|
||||
|
||||
- tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleSpinCompound
|
||||
|
||||
- type: htnCompound
|
||||
id: SimpleRangedHostileCompound
|
||||
branches:
|
||||
|
||||
@@ -188,6 +188,10 @@
|
||||
considerations:
|
||||
- !type:TargetIsAliveCon
|
||||
curve: !type:BoolCurve
|
||||
- !type:TargetIsCritCon
|
||||
curve: !type:InverseBoolCurve
|
||||
- !type:TurretTargetingCon
|
||||
curve: !type:BoolCurve
|
||||
- !type:TargetDistanceCon
|
||||
curve: !type:PresetCurve
|
||||
preset: TargetDistance
|
||||
|
||||
Reference in New Issue
Block a user