Sentry turrets - Part 3: Turret AI (#35058)

* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
This commit is contained in:
chromiumboy
2025-03-01 11:42:33 -06:00
committed by GitHub
parent e8c812f90f
commit 10c868011e
23 changed files with 332 additions and 10 deletions

View File

@@ -15,9 +15,15 @@ namespace Content.Shared.Access
/// <summary>
/// The player-visible name of the access level, in the ID card console and such.
/// </summary>
[DataField("name")]
[DataField]
public string? Name { get; set; }
/// <summary>
/// Denotes whether this access level is intended to be assignable to a crew ID card.
/// </summary>
[DataField]
public bool CanAddToIdCard = true;
public string GetAccessLevelName()
{
if (Name is { } name)