Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit * Updated Access/command.yml * Fix for Access/AccessLevelPrototype.cs * Added silicon access levels to admin items * Included self-recharging battery changes * Revert "Included self-recharging battery changes" * Addressed reviewers comments * Additional reviewer comments
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@@ -20,6 +20,7 @@ using Content.Shared.NPC.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Turrets;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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@@ -53,6 +54,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly MobThresholdSystem _thresholdSystem = default!;
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[Dependency] private readonly TurretTargetSettingsSystem _turretTargetSettings = default!;
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private EntityQuery<PuddleComponent> _puddleQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -358,6 +360,14 @@ public sealed class NPCUtilitySystem : EntitySystem
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return 1f;
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return 0f;
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}
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case TurretTargetingCon:
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{
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if (!TryComp<TurretTargetSettingsComponent>(owner, out var turretTargetSettings) ||
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_turretTargetSettings.EntityIsTargetForTurret((owner, turretTargetSettings), targetUid))
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return 1f;
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return 0f;
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}
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default:
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throw new NotImplementedException();
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}
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