Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit * Updated Access/command.yml * Fix for Access/AccessLevelPrototype.cs * Added silicon access levels to admin items * Included self-recharging battery changes * Revert "Included self-recharging battery changes" * Addressed reviewers comments * Additional reviewer comments
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namespace Content.Server.NPC.Queries.Considerations;
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/// <summary>
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/// Returns 0f if the NPC has a <see cref="TurretTargetSettingsComponent"/> and the
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/// target entity is exempt from being targeted, otherwise it returns 1f.
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/// See <see cref="TurretTargetSettingsSystem.EntityIsTargetForTurret"/>
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/// for further details on turret target validation.
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/// </summary>
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public sealed partial class TurretTargetingCon : UtilityConsideration
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{
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}
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