GhostRoleMobSpawner can make entities sentient when spawning them.
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@@ -43,6 +43,11 @@ namespace Content.Server.Commands
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return;
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return;
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}
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}
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MakeSentient(entity);
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}
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public static void MakeSentient(IEntity entity)
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{
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if(entity.HasComponent<AiControllerComponent>())
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if(entity.HasComponent<AiControllerComponent>())
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entity.RemoveComponent<AiControllerComponent>();
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entity.RemoveComponent<AiControllerComponent>();
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using Content.Server.Commands;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Players;
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using Content.Server.Players;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -18,9 +19,12 @@ namespace Content.Server.GameObjects.Components.Observer
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public override string Name => "GhostRoleMobSpawner";
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public override string Name => "GhostRoleMobSpawner";
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _deleteOnSpawn = true;
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private bool _deleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _makeSentient = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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private int _availableTakeovers = 1;
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private int _availableTakeovers = 1;
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@@ -35,6 +39,7 @@ namespace Content.Server.GameObjects.Components.Observer
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serializer.DataField(this, x => x.Prototype, "prototype", null);
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serializer.DataField(this, x => x.Prototype, "prototype", null);
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serializer.DataField(ref _deleteOnSpawn, "deleteOnSpawn", true);
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serializer.DataField(ref _deleteOnSpawn, "deleteOnSpawn", true);
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serializer.DataField(ref _makeSentient, "makeSentient", true);
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serializer.DataField(ref _availableTakeovers, "availableTakeovers", 1);
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serializer.DataField(ref _availableTakeovers, "availableTakeovers", 1);
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}
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}
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@@ -48,7 +53,11 @@ namespace Content.Server.GameObjects.Components.Observer
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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if(_makeSentient)
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MakeSentientCommand.MakeSentient(mob);
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mob.EnsureComponent<MindComponent>();
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mob.EnsureComponent<MindComponent>();
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session.ContentData().Mind.TransferTo(mob);
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session.ContentData().Mind.TransferTo(mob);
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if (++_currentTakeovers < _availableTakeovers) return true;
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if (++_currentTakeovers < _availableTakeovers) return true;
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