* Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * #4219 upgraded EmitSoundSystem to use SoundSpecifier * #4219 pr tweaks * #4219 pr tweak * #4219 missing bike horn .yaml change
This commit is contained in:
@@ -1,55 +1,63 @@
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Server.Sound.Components;
|
||||
using Content.Server.Throwing;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Server.Throwing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Sound
|
||||
{
|
||||
/// <summary>
|
||||
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class EmitSoundSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>((eUI, comp, arg) => PlaySound(comp));
|
||||
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>((eUI, comp, arg) => PlaySound(comp));
|
||||
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>((eUI, comp, arg) => PlaySound(comp));
|
||||
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>((eUI, comp, args) => PlaySound(comp));
|
||||
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(HandleEmitSoundOnLand);
|
||||
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(HandleEmitSoundOnUseInHand);
|
||||
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
|
||||
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
|
||||
}
|
||||
|
||||
private void PlaySound(BaseEmitSoundComponent component)
|
||||
private void HandleEmitSoundOnLand(EntityUid eUI, BaseEmitSoundComponent component, LandEvent arg)
|
||||
{
|
||||
PlayRandomSoundFromCollection(component);
|
||||
TryEmitSound(component);
|
||||
}
|
||||
|
||||
private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
|
||||
private void HandleEmitSoundOnUseInHand(EntityUid eUI, BaseEmitSoundComponent component, UseInHandEvent arg)
|
||||
{
|
||||
var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!);
|
||||
PlaySingleSound(file, component);
|
||||
TryEmitSound(component);
|
||||
}
|
||||
|
||||
private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
|
||||
private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent arg)
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
|
||||
return _random.Pick(soundCollection.PickFiles);
|
||||
TryEmitSound(component);
|
||||
}
|
||||
|
||||
private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
|
||||
private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, BaseEmitSoundComponent component, ActivateInWorldEvent arg)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
|
||||
AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
|
||||
TryEmitSound(component);
|
||||
}
|
||||
|
||||
private static void TryEmitSound(BaseEmitSoundComponent component)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(component.Sound.GetSound()))
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user